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Design and control of the steering torque feedback in a vehicle driving simulator
Published in Maksym Spiryagin, Timothy Gordon, Colin Cole, Tim McSweeney, The Dynamics of Vehicles on Roads and Tracks, 2018
W. Chen, T. Chugh, M. Klomp, S. Ran, M. Lidberg
To reduce the effects analyzed above, the artificial steering feedback needs to be adjusted. However the compensation of the dynamics of the force feedback system is challenging since it makes the system quite unstable.
Haptic Zoom: An Interaction Model for Desktop Haptic Devices with Limited Workspace
Published in International Journal of Human–Computer Interaction, 2023
Alexis Gutiérrez-Fernández, Camino Fernández-Llamas, Gonzalo Esteban, Miguel Á. Conde
Haptic technology is often classified based on how the end-user receives feedback information; hence the terms tactile and force feedback devices. The first type provides cutaneous sensations (perceived through the skin), whereas the second stimulates the proprioception (i.e., the sense of body location and forces), providing the kinesthetic senses of force and motion (Schneider et al., 2017). On the one hand, tactile devices allow feeling an object’s properties such as volume, roughness, temperature, etc. and can be further classified as vibrotactile or electrotactile interfaces (Chouvardas et al., 2008). Furthermore, force feedback devices enable the user to feel an object’s properties such as weight and inertia as well as shape and texture (Riener & Harders, 2012). That being said, the most popular haptic devices currently in use are force feedback and vibrotactile (Giri et al., 2021). However, for those tasks in which the user interaction requires fine manipulation of objects within an environment, (e.g., drawing or writing on a piece of paper), the use of force feedback interfaces is actually more widespread due to their fidelity in recreating certain aspects of proprioception present during the development of such tasks (Richard et al., 2021).