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Visual, Tactile, and Olfactory Displays
Published in Nancy J. Stone, Chaparro Alex, Joseph R. Keebler, Barbara S. Chaparro, Daniel S. McConnell, Introduction to Human Factors, 2017
Nancy J. Stone, Chaparro Alex, Joseph R. Keebler, Barbara S. Chaparro, Daniel S. McConnell
The active form of tactile inspection involves the coordination and integration of feedback from the touch receptors and kinesthetic information of the movement and position (i.e., proprioception) of the limbs and is called haptics. Haptic feedback is being increasingly incorporated in many peripheral devices ranging from cellular phones to game controllers that offer vibratory feedback when selecting keys or simulated impact forces when playing a computer game. An important area of human factors research concerns the design of haptic feedback systems that would allow human teleoperators to sense resistive forces as they manipulate a tool or to feel the texture of an object as they manipulate it remotely. Some devices require users to wear an exoskeleton haptic system used to provide feedback to operators interacting with simulated objects populating a virtual world.
3D Travel Comparison Study between Multi-Touch and GamePad
Published in International Journal of Human–Computer Interaction, 2020
Francisco R. Ortega, Adam S. Williams, Katherine Tarre, Armando Barreto, Naphtali Rishe
Our primary goal is answering important questions about 3D navigation stemming from the increased use of multi-touch devices in daily tasks, via either tablets (e.g., iPads), desktops, or notebook computers (running Windows 7,8, and 10) and finding a way to get closer to a seamless transition between devices. In particular, we were interested in finding out whether multi-touch is useful for 3D travel in exploring 3D virtual environments. Specifically, we aimed to study how multi-touch compares to a game controller (GamePad) and what the implications for users employing 6-degrees of freedom (DOF) during 3D travel.