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Inclusive Product Interfaces for the Future: Automotive, Aerospace, IoT and Inclusion Design
Published in Hongjian Sun, Chao Wang, Bashar I. Ahmad, From Internet of Things to Smart Cities, 2017
An inclusive design approach offers the opportunity to counteract this trend by making designs accommodate a greater diversity and range of population, by including a wider range of functional capabilities and by better accommodating variation within and between different individuals and groups. Inclusive design aims to make products and services accessible to the widest range of users possible irrespective of impairment, age or capability. To do this, a substantial research effort has been directed towards developing the underlying theory and practice of design analysis in order to develop and provide tools and guidance to designers that they can use to improve the inclusion of a resulting product [23,34,36].
Dressing Autonomy for Frozen Shoulder Users
Published in Marcelo M. Soares, Francisco Rebelo, Ergonomics in Design Methods & Techniques, 2016
Letícia Schiehll, Fernando Moreira da Silva, Inês Simões
By definition, inclusive design is the design of mainstream products and/or services that are accessible to, and usable by, as many people as reasonably possible, regardless of age, sex, or ability and without the need for special adaptation or specialized design. The main goal of inclusive design is to make life easier for all people. In this context, the designer may have a critical world vision, and adopts a holistic and sustainable approach toward the product being designed (Moreira da Silva, 2013).
Exploring User Capabilities and Health: A Population Perspective
Published in Philip D. Bust, Contemporary Ergonomics 2006, 2020
Umesh Persad, Patrick M. Langdon, P. John Clarkson
Inclusive design is an approach to design that aims to include the needs of users with various physical, cognitive and sensory ability limitations in the design process. As such, an understanding of the structure of user capability at the population level is vital (Carlsson, Iwarsson, & Sthål, 2002). This paper presents an analysis of the structure and distribution of capabilities and medical conditions in a representative sample of over 5000 British people in the Great Britain 16+ adult population.
Using ecological theory to manage behaviour and symptoms in people living with dementia: a transdisciplinary approach to design
Published in Architectural Science Review, 2023
Ecological approaches to design go beyond universal access to inclusive design. Inclusive design is about meeting the needs of a specific user case with the hope that any innovations will assist other users (Clarkson et al. 2003). A good example is in the retrofit for a Turkish dementia and aged care residence in Sydney, Australia, where one of the proposals (Figure 1) was to include a hammam (a steam-room, a traditional affordance in Turkey). The idea was that the affordance would trigger positive long-term memories, as well as help with personal cleanliness (an activity that is subject to loss with dementia). The unusual affordance of a steam room could also be used by family, thereby encouraging visitors (Golembiewski 2019b). The steam also has the added benefit of being good for cardiovascular health, pain management and a 66% risk reduction in developing Alzheimer’s Disease (Hussain and Cohen 2018) (Figure 2).
Rapid design of inclusive wireless technologies: A participatory workshop process
Published in Assistive Technology, 2022
Brian Jones, Nandita Gupta, Elizabeth Persaud, Carolyn Phillips
Design of technology products often is unintentionally biased by designers to work for people like them (Abras et al., 2004). In order to ensure new products are designed with input from a broader range of users, designers may use different approaches, such as participatory design, user or human-centered design, and inclusive design. Participatory design is intended to include users and stakeholders as “partners” in the design process (Sanders & Stappers, 2008), by giving them an equal “voice,” encouraging “mutual learning” by “finding common ground,” providing “tools and techniques that … help different participants to express their needs and visions.” (Greenbaum & Loi, 2012). Abras et al. (2004) define user-centered design as “a broad term to describe design processes in which end-users influence how design takes shape.” While the term describes a process and includes different methods of achieving the end design, it is also a general “philosophy” of involving users as “partners” in some meaningful way during the design process. Inclusive Design is a form of user-centered design with the primary goal of involving different users, but specifically ensuring the voices of users, who are often excluded, such as older adults and people with disabilities, are heard in the design process. Ultimately, the goal of the designers should be to reduce barriers that result from impairments by accounting for varying mobility, sensory and cognitive capabilities (Keates et al., 2000).
Evaluating user-personas as supplementary tools in AAC intervention and clinician decision making
Published in Assistive Technology, 2022
Neeraja Subrahmaniyan, Ann Bisantz, Jeff Higginbotham
The challenge for technology developers is to create products for individuals with disabilities, who by definition display a diverse set of needs and skills, even within a particular disability group. This can be difficult as it may require designing for low incidence populations, those who are chronically ill, and people with significant limitations. As noted by Newell and Gregor (2011) and Pullin et al. (2017), these issues are particularly challenging to medical design, user-centered design, and universal design, all of which rely on the homogeneity of participants as a basis for design considerations. More recently, ethnographic, participatory and inclusive design approaches have begun to be used to address the diverse needs of individuals with disabilities. In these practices, direct interaction with individuals with disabilities is used in an attempt to capture the wide variety of abilities and needs of the user group. Direct participation in the design process by these individuals is desirable but often difficult to implement due to mobility, transportation, and health concerns.