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Smart Driving Assistance Systems: Designing and Evaluating Ecological and Conventional Displays
Published in Michael A. Regan, John D. Lee, Trent W. Victor, Driver Distraction and Inattention, 2013
Stewart A. Birrell, Mark S. Young
Ecological interface design was developed specifically for complex socio-technical, real-time, and dynamic systems (Burns and Hajdukiewicz 2004). It was deemed appropriate for the Foot-LITE project, as two distinct categories of driving information are being presented to the driver (namely safety and efficiency) with two real-time parameters for each category (headway and lane deviation, and gear change and acceleration respectively). The necessity to integrate this information, in the authors’ opinion, warranted the ecological approach. Whilst EID was deemed appropriate for this project, it may not be suitable for all in-vehicle interface designs; specifically, those that are presenting relatively simple information or a limited number of driving parameters. In addition, it does not lend itself inherently to the presentation of numerical data but rather graphical representations. However, when it is necessary to present complex and dynamic information requirements, an ecological approach to in-vehicle interface design would be recommended by the authors.
A review of methodologies for integrating human factors and ergonomics in engineering design
Published in International Journal of Production Research, 2019
Xiaoguang Sun, Rémy Houssin, Jean Renaud, Mickaël Gardoni
Ecological Interface Design (EID) was introduced by Vicente and Rasmussen (1992) as a theoretical framework for designing interfaces of complex sociotechnical systems in order to improve their safety and productivity. EID was developed based on cognitive engineering, including the Abstraction Hierarchy (AH) (Rasmussen 1985) and the Skills–Rules–Knowledge (SRK) taxonomy (Rasmussen 1983). The AH is a multilevel knowledge representation framework that can be applied to develop models of particular work domains (Salvendy 2012). The SRK taxonomy is used to distinguish the modes of user behaviour (Rasmussen 1986). By realising the behavioural modes and the constraints of the end user, EID gives a promising manner to show the organisational and structural information to the user. Comparing with other design approaches, EID improves performance and has been applied in a variety of domains for industry-scale problem solving (Vicente 2002).
Human-autonomy teaming interface design considerations for multi-unmanned vehicle control
Published in Theoretical Issues in Ergonomics Science, 2018
G.L. Calhoun, H.A. Ruff, K.J. Behymer, E.M. Frost
Use of a design approach that supports direct perception is one key tenet of ecological interface design developed by Vicente and Rasmussen (1990). Another is supporting Shneiderman's (1992) concept of direct manipulation that allows the operator to act directly on objects of interest. In the present effort, direct manipulation can be achieved by implementing the symbology such that each icon is not only a display element (presenting the UV/play-related information), but also a control element. Because selecting the icon changes the UV/play functioning in some manner, it is important that each icon correctly conveys its underlying functionality (i.e. accurately represents what action is tied to its selection). This approach maximises stimulus-response compatibility as well, increasing the predictability of the system's response and minimising the requirement for error messages.