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Analyzing flow through mine waste-dumps
Published in A.A. Balkema, Tailings and Mine Waste 2000, 2022
In order to provide screen displays that create an easy operating environment for the users and to form an explicit visual and functional context for the computer user’s actions, the user interface for FABS was based on the prevailing windows, icons, menus, and pointers (WIMP) approach. An effort was made to design the interface to be as simple and as easy to use as possible. This was achieved by using graphics, in addition to text, in order to communicate with the user. Also, the user is always presented with a finite number of options rather than requiring the user to memorize and manually enter commands from a large number of options. This significantly improves FABS’ learning curve and helps first-time users become productive almost immediately. In developing the user interface, most of the fundamental principles of human-computer interaction were considered, including: visibility, consistency, feedback and dialogue, user control, aesthetic integrity and see-and-point. Screen layouts were designed based on accepted principles of graphic design and usability (see http://www.acm.org/cacm/AUG96/-antimac.htm). For example, the menu-bars contain strategic choices and the feedback areas are close to the associated controls so as to keep the user informed about his or her interactions with the program.
Smart Shopping Robot for Supermarkets using Dijkstra’s Algorithm with user Interface
Published in P. C. Thomas, Vishal John Mathai, Geevarghese Titus, Emerging Technologies for Sustainability, 2020
Stevens Johnson, V.M. Midhun, Nithin Issac, Ann Mariya Mathew, Shinosh Mathew
The Graphical User Interface (GUI) is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators, instead of text-based user interfaces, typed command labels or text navigation. The actions in a GUI are usually performed through direct manipulation of the graphical elements.
Communication systems and network technologies
Published in Kennis Chan, Future Communication Technology and Engineering, 2015
A user interface is the system by which people (users) interact with a machine. The user interface includes hardware (physical) and software (logical) components. User interfaces exist for various systems, and provide a means of: Input, which allows the users to manipulate a system;Output, which allows the system to indicate the effects of the users’ manipulation.
Factors Affecting Innovation Resistance of Smartphone AI Voice Assistants
Published in International Journal of Human–Computer Interaction, 2023
The technology based on the AI voice assistants of the smartphone is the voice-user interface (VUI); the machine analyzes the user’s voice and enables the human and machine to interact (Nguyen et al., 2019). In contrast to previous early stages where the machine only recognized designated basic commands, the range of use has expanded to recognizing and processing the user’s voice even in noise-rich environments (Li et al., 2014). However, smartphone users rarely use the technology, even though it has been about a decade since its launch. According to a report released by Voicebot (Voicebot.ai, 2019), a U.S. media specializing in artificial intelligence speakers, only 26.7% of American adults use smartphone AI voice assistants every day. Despite the continued growth of the AI market, users shun and do not select smartphone AI voice assistants.
Investigate Symmetry, Complexity, and Screen Shapes in Interface Design Aesthetics to Promote Users’ Quality Perceptions and Continuous Usage Intention of the Smartwatch
Published in International Journal of Human–Computer Interaction, 2021
Jian Wang, Zilong Wang, Shilei Qiu
In many products with touch interfaces, users, designers and related stakeholders are communicated on the interface (Wu & Li, 2019). The user interface is a kind of visual stimulus, which can induce an immediate impression of the user (Miniukovich & De Angeli, 2014), and further affect the user’s quality perceptions of the interface design and continuous usage intention of the product. Therefore, research on related attributes in the interface design esthetics can predict the user’s subjective evaluation of the quality perceptions, and can also provide feedback to designers on users’ perceived evaluation of interface design esthetics, and provide designers with some suggestions to improve the interface design attributes, which is also a necessary step in the development of the product interface design cycle.
Unifying Functional User Interface Design Principles
Published in International Journal of Human–Computer Interaction, 2021
Jenny Ruiz, Estefanía Serral, Monique Snoeck
Following the guidelines proposed by Kitchenham and Charters in 2007, we performed a SLR to first identify the relevant authors in this domain. A total of 472 papers were retrieved, out of them, 56 papers were selected as relevant and examined in detail. From the examined papers, we made a study of the 16 most referenced authors. We analyzed the three most cited works of each author and extracted all the principles and their variants from these works, compiling a total of 257 UI design functional design principles and variants. Some principles were similar by name, by definition, or subsumed by other principles. Making use of unification and citation metrics, a final set of 36 core principles was identified. These principles are considered by the majority of the analyzed authors and have a number of citations higher than 500. As important examples within this final list, we can find the following UI design principles: Offer informative feedback, Strive for consistency, Prevent errors, Minimize user´s memory load and Simple and natural dialog. The compilation of principles provides educators and UI designers with insights in what should be considered as the most important (or agreed-upon) principles, and provides a clearer path to teach, evaluate, learn and improve the functional design of a UI.