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Internet of Things (IoT) Technologies
Published in Vivek Kale, Parallel Computing Architectures and APIs, 2019
Adding part of application logic to things transforms them into smart objects, which have additional capabilities in order to sense, log, and understand the events occurring in the physical environment, autonomously react to context changes, and intercommunicate with other things and people. A tool endowed with such capabilities is able to register when and how the workers used it and produce a financial cost figure. Similarly, smart objects used in the e-health domain could continuously monitor the status of a patient and adapt the therapy according to the needs. Smart objects also include general-purpose portable devices such as smart phones and tablets, which have processing and storage capabilities, and are endowed with different types of sensors for time, position, temperature, etc. Both specialized and general-purpose smart objects have the capability to interact with people.
Internet of Things (IoT) Computing
Published in Vivek Kale, Digital Transformation of Enterprise Architecture, 2019
Adding part of application logic to things transforms them into smart objects, which have additional capabilities to sense, log and understand the events occurring in the physical environment, autonomously react to context changes, and intercommunicate with other things and people. A tool endowed with such capabilities could register when and how the workers used it and produce a financial cost figure. Similarly, smart objects used in the e-health domain could continuously monitor the status of a patient and adapt the therapy according to the needs. Smart objects can also be general purpose portable devices like smart phones and tablets, that have processing and storage capabilities, and are endowed with different types of sensors for time, position, temperature, etc. Both specialized and general purpose smart objects have the capability to interact with people.
Programming Paradigms for IoT Applications: An Exploratory Study
Published in Vijender Kumar Solanki, Vicente García Díaz, J. Paulo Davim, Handbook of IoT and Big Data, 2019
Sivadi Balakrishna, M. Thirumaran
Singh D et al. [1] mentioned that the Internet of Things is an emerging technology for communicating through the Internet and communication technologies. In simple words, we can say that the “Internet of Things” is nothing but connecting living and nonliving things to the Internet. Billions of heterogeneous resources are connected to the Internet, not only from sensors and actuators but also from various IoT deployment models, a huge variety of data, a high volume of data and low-level descriptive resources. Since 2010 researchers have been analyzing and implementing the IoT-based smart city and industry 4.0 applications by applying various kind of frameworks and approaches. To make the service universally maintainable, web accessibile and accurately open, the IoT combines the web and the Internet of Things, which emerges as the web of Things (WoT). Smart objects have been treated as everything in the IoT platform, and these smart objects allow communication with each other through the Internet physically or virtually. Per S. López et al. [2], the IoT helps for connecting people or things at anytime, anywhere, and with anything using a network path or service. There are also still primary resources on the Internet that require more attention to be able to access those things’ or resources’ interaction and monitoring by applications and interfaces. Sivadi Balakrishna et al. [3] estimate that there will be more than 50 billion connected devices to the web by 2020, and that represents a fivefold increase from 10 billion in 2010.
A roadmap for Assembly 4.0: self-configuration of fixed-position assembly islands under Graduation Intelligent Manufacturing System
Published in International Journal of Production Research, 2020
Daqiang Guo, Ray Y. Zhong, Shiquan Ling, Yiming Rong, George Q. Huang
Due to the unique operation patterns of fixed-position assembly, various manufacturing resources need to move to the right assembly islands at different stages. The concept of smart object is proposed to achieve intelligent perception and connection of various manufacturing resources. With the deployment of various smart devices (e.g. RFID devices, iBeacon devices and sensors), physical objects (e.g. material, machine, tool and trolley) are converted into smart objects that can be identified and shared throughout the whole production process. In FPAI, the machines and modules are normally bulky with high value, thus it can be individually tagged with smart device depends on the cost and benefit. Consumable materials are non-critical materials, and the tray-level tagging scheme can be adopted. Other objects need to be tracked, such as tools and trolleys can also individually be equipped with smart devices. Multiple types of smart objects could be managed in a uniform model through the smart gateway, and the production status of the object (e.g. ID, attribute, status and service) can be captured, connected and shared on a real-time basis.
Analysing trade-offs in frameworks for the design of smart environments
Published in Behaviour & Information Technology, 2020
Carmelo Ardito, Giuseppe Desolda, Rosa Lanzilotti, Alessio Malizia, Maristella Matera
Several interactive systems today are based on Internet of Things (IoT) technologies. IoT largely supports the development of smart objects, which are devices equipped with embedded electronics, whose functions and data can be accessed through distributed services (Atzori, Iera, and Morabito 2010). Smart objects have a great potential from the interaction point of view, as they enable the creation of tangible interactive objects users can bring with them, touch and manipulate for tackling different tasks in different application domains (Guo et al. 2013). Through them, the use of IoT systems can be extended to creating immersive experiences where users are empowered to interact with the surrounding environment, also by means of tangible interactions, and can influence the state of the overall system by means of their actions on the physical environment. Such capabilities generate Smart Interactive Experiences (SIEs – pronounced see-ehs), i.e. usage situations, enabled by IoT systems, where the final users can determine, through their interaction, a ‘personalized’ behaviour of the overall system. SIEs are now adopted in different fields: education (Andreoli et al. 2017; Madeira et al. 2011; Uskov and Sekar 2015), art exhibitions (Cuomo et al. 2017) and museums (Marshall et al. 2016), therapies for intellectual disabilities (Garzotto and Gelsomini 2018) to name but a few.
Internet of Things: A Comprehensive Review of Enabling Technologies, Architecture, and Challenges
Published in IETE Technical Review, 2018
Bhagya Nathali Silva, Murad Khan, Kijun Han
Internet of Things (IoT) has become a buzzword in the modern era of wireless telecommunication. Since it is an emerging area of interest, further investigation in all corresponding concepts and factors would be beneficial for the evolution of IoT notion. The fundamental idea of IoT is to enable ubiquitous computing with the use of uniquely addressable devices to identify information and to enhance the information exchange without or less human interaction [1]. This concept is facilitated by smart objects, which are produced by embedding electronic components into regular objects, such as mobile devices and home appliances. The connected devices make them recognizable in the network and they become capable of contextual decision-making as they share their information, while accessing information generated by other connected devices [2]. In fact, connectivity with existing networks and proactive operation based on different factors (context-aware computation) are mandatory in IoT. The conventional explanation of the Internet has been changed into an innovative notion, since it has become the backbone of many interconnected typical networks and network of smart objects for information sharing and circulation [3].