Explore chapters and articles related to this topic
Binge eating disorder: Etiology, assessment, diagnosis, and treatment
Published in G. Michael Steelman, Eric C. Westman, Obesity, 2016
There is current, on-going investigation with other “alternative” approaches in the treatment of BED, such as exercise (364,370) and virtual reality therapy (371), but currently the data are insufficient for any recommendations.
Introduction
Published in Jacqueline Garrick, Mary Beth Williams, Trauma Treatment Techniques, 2014
A more detailed discussion on PTSD Motivation Enhancement Group, Residential Treatment, school-based intervention, Forensic Examination, Thought Field Therapy (TFT), Emotional Freedom Technique (EFT), Traumatic Incident Reduction (TIR), humor, art therapy, Virtual Reality therapy, and technological treatment enhancements is included. These techniques were incorporated and discussed in this volume because of their unique approach to treating trauma survivors or for their groundbreaking style.
Feasibility of a randomised controlled trial to evaluate home-based virtual reality therapy in children with cerebral palsy
Published in Disability and Rehabilitation, 2021
William J. Farr, Dido Green, Stephen Bremner, Ian Male, Heather Gage, Sarah Bailey, Sandra Speller, Valerie Colville, Mandy Jackson, Anjum Memon, Christopher Morris
New approaches are needed to counteract this poor access to therapy. To be practicable, new home and school-based interventions need to be low-cost, easily deployable, flexible and acceptable. Whilst motor learning theory supports intensive task focused therapies for CP, poor motivation has been observed in current therapies with insufficient applicability to daily function [7–11]. Therapeutic modes need to be both motivating and responsive to the needs of families and be developed with direct input from families of children with CP to ensure greater alignment and applicability to daily function. Home-based therapies delivered by parents are showing some promise as well as challenges for some families [12,13]. Virtual reality therapy (VR therapy) carried out in the home may be one potential avenue for increasing children’s engagement with therapy and improving outcomes.
Effect of Virtual Reality Therapy on Balance and Walking in Children with Cerebral Palsy: A Systematic Review
Published in Developmental Neurorehabilitation, 2020
Nadieh Warnier, Suzanne Lambregts, Ingrid Van De Port
In rehabilitation programs, virtual reality therapy (VRT) is often used with the aim to improve balance, walking speed and/or walking distance, and promote physical activity5,6 In addition, children generally experience this therapy as enjoyable, which can lead to increased motivation for training7 Another advantage of VRT is that real-life activities can be performed and repeated without real-life hazards, and without negative consequences when an activity is incorrectly performed8 Vitual reality (VR) is defined as a modality that produces environments with objects that seem to be real, through output of visual, auditory, sensory, vestibular or olfactory stimuli. The visual stimuli are generally displayed on a monitor, a flat screen, a projection screen, or on a head-mounted device with the possibility of interaction and/or feedback with the patient8,9
Virtual reality therapy for upper limb rehabilitation in patients with stroke: a meta-analysis of randomized clinical trials
Published in Brain Injury, 2020
Destaw B. Mekbib, Jiawei Han, Li Zhang, Shan Fang, Hongjie Jiang, Junming Zhu, Anna W. Roe, Dongrong Xu
Current clinical practice for UL rehabilitation relies on promoting neuroplasticity following brain injury (7,8). Neuroplasticity, after a brain injury, can be defined as the ability of the brain reorganizing itself by forming new neural connections in the adjacent normal tissue of the lesioned hemisphere or in the non-lesioned hemisphere to take over the lost function (9). To maximize the effect of brain plasticity, training should be learning-based, repetitive, challenging, motivating, and intensive (9,10). Conventional therapies including occupational and physical treatment help patients to improve the UL motor deficits following brain injury (11–13). However, these approaches are time consuming, tedious and outcomes often depend on the ability of medical staff. Also, repetition, intensity, and dose in conventional rehabilitation settings are reported to be insufficient to achieve plasticity-based optimal motor recovery (14). The limitation of conventional rehabilitation settings motivated the introduction of new types of efficient therapeutic approaches. Virtual reality therapy is deemed as one such therapy (7,15,16).