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Enhancing Virtual Project Communications
Published in Margaret R. Lee, Leading Virtual Project Teams, 2021
Categorizing communication media into synchronous and asynchronous tools and the number of participants necessary is helpful in organizing virtual communications [12]. Synchronous tools include face-to-face meetings (not virtual), video- or tele-conferencing, screen sharing, chat rooms, and chat, text or instant messaging. Chat, text or instant messaging allows very short, synchronous, typewritten “talk” where questions can be asked and responses can be made quickly. Videoconferencing allows people to see and hear one another in real time in a one-on-one or team setting. Asynchronous tools include voice mail, e-mail, fax, postal mail, team rooms, websites, collaboration sites, bulletin boards, texting, and blogs or discussion groups. These tools do not allow for real-time communication. Figures 3.1 and 3.2 show how some of these tools can be organized as synchronous (same time and place or same time but different place) or asynchronous (different time and different place).
Justice apps in context
Published in Tania Sourdin, Jacqueline Meredith, Bin Li, Digital Technology and Justice, 2020
Tania Sourdin, Jacqueline Meredith, Bin Li
Significantly, the information lost as a result of using such technology ‘may have an impact on some of the intangible aspects of human relationships’, such as making it difficult to create trust.90 Ebner and Thompson explain that one way trust is created in face-to-face interactions is through postural mirroring and ‘unconscious mimicry’ – the repeating of another’s nonverbal behaviour. Both of these can be lost in video conferencing, along with the opportunity to create or improve rapport, empathy, and immediacy.91 This is a significant disadvantage, with empirical evidence showing that in the mediation context, the ability of a mediator to gain a party’s trust can be critically important.92 As video conferencing relies on internet connectivity, the issues can be compounded where one party has no video (for example with only a name or photo appearing) whilst others may have good quality video connections.
Ip Video Transport Applications
Published in Wes Simpson, Video Over IP, 2013
Video is interactive when viewers can directly affect live content at the source. The form of the interaction can vary. Videoconferencing, whereby two or more people can view each other live on a video connection, is one of the most familiar applications of interactive video. Other interactive applications include webcams, telemedicine, distance education, and telepresence. For this discussion, note that functions like pausing, rewinding, and fast-forwarding of prerecorded content does not constitute interactivity, because the viewer cannot truly interact with the content, but can only control when it is played back. Instead, in the following sections, we will discuss applications in which the viewer actually can affect the content of the video.
Avatar-Mediated Communication in Video Conferencing: Effect of Self-Affirmation on Debating Participation Focusing on Moderation Effect of Avatar
Published in International Journal of Human–Computer Interaction, 2023
Inyoung Park, Young June Sah, Suhyun Lee, Daeho Lee
Video conferencing increases the flexibility of the work environment and is increasingly being used (Lenkaitis, 2020; Oeppen et al., 2020). Although video conferencing allows the members of a group to communicate even if they are distant from one another, self-consciousness in front of the camera and feeling burdened by a camera taking pictures of his or her face constitute a novel problem; this can be termed being camera shy (Falzone et al., 2005; Melville-Brown, 2008). This type of user inconvenience, the so-called ‘Zoom anxiety’, largely stems from the anxiety of being watched (Ramasubramanian, 2020). The individuals’ reluctance to reveal their face would be related to the increase of self-focused attention, regarding the appearance that others see, which reduce the efficiency of the meeting (Asher & Aderka, 2020; Azriel et al., 2020; Lin et al., 2021; Vriends et al., 2017). Some people choose to turn off their cameras rather than reveal their faces. However, such behavior lowers the level of concentration, which results in the low participation rate of the entire discussion.
Coping with the New Normal Imposed by the COVID-19 Pandemic: Lessons for Technology Management and Governance
Published in Information Systems Management, 2020
Tejaswini Herath, Hemantha S. B. Herath
Information technology, particularly the Internet, is central to operating in an online environment. In this regard, a key aspect will be the management and regulation of the Internet (De’ et al., 2020). As people of all ages find themselves confined in their homes, their reliance on technology for work and entertainment has exploded. This in turn leads to frequent network performance issues. While many have suggested the Internet is able to cope with the additional usage (Browne, 2020; Estes, 2020), individuals’ experiences and anecdotal evidence (Black, 2020; Lupton, rew, 2020) show otherwise. For instance, bandwidth-intensive video conferencing often results in dropout sessions, choppy audio, freezing of the video sessions, and the inability to effectively use application features such as screen share, poll, and hand raise, among others. As Internet service providers strive to deal with the heavy demand, net neutrality issues of nondiscrimination based on the users, content, platforms, etc., become relevant (Gilroy, 2019).