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Tunnel vision optimization method for VR flood scenes based on Gaussian blur
Published in International Journal of Digital Earth, 2021
Lin Fu, Jun Zhu, Weilian Li, Qing Zhu, Bingli Xu, Yakun Xie, Yunhao Zhang, Ya Hu, Jingtao Lu, Pei Dang, Jigang You
Each storage unit of the frame buffer corresponds to one pixel on the screen, and the whole frame buffer corresponds to a single frame image. The computer renders each frame image in turn. In this paper, the left and right eye images are rendered as packaged rendered textures by means of single-channel stereo rendering technology. During single-channel stereo rendering, the GPU shares the work of removing the two eyes and calculating shadows. This effort can be eliminated by traversing each scene object once, and the left and right eyes can be rendered synchronously through alternate rendering.
(2) Calculation of the Fuzzy Range