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Sonar Performance Models
Published in Paul C. Etter, Underwater Acoustic Modeling and Simulation, 2017
SEDRIS (synthetic environment data representation and interchange specification) is concerned with the representation of environmental data and the interchange of data sets for terrain, atmosphere, ocean, or space (see Appendix C for more details).
Seven HCI Grand Challenges
Published in International Journal of Human–Computer Interaction, 2019
Constantine Stephanidis, Gavriel Salvendy, Margherita Antona, Jessie Y. C. Chen, Jianming Dong, Vincent G. Duffy, Xiaowen Fang, Cali Fidopiastis, Gino Fragomeni, Limin Paul Fu, Yinni Guo, Don Harris, Andri Ioannou, Kyeong-ah (Kate) Jeong, Shin’ichi Konomi, Heidi Krömker, Masaaki Kurosu, James R. Lewis, Aaron Marcus, Gabriele Meiselwitz, Abbas Moallem, Hirohiko Mori, Fiona Fui-Hoon Nah, Stavroula Ntoa, Pei-Luen Patrick Rau, Dylan Schmorrow, Keng Siau, Norbert Streitz, Wentao Wang, Sakae Yamamoto, Panayiotis Zaphiris, Jia Zhou
VR is a technological domain, in which – due to the illusion it creates – two major social and ethical themes are raised: (i) reactions and feelings of the user, such as over-attachment to virtual agents, or feeling out of control and behaving with hostility in the virtual environment and outside in the physical world, as well as (ii) the intentions of the VR environment creator, which may be obscure and dangerous for the user, e.g. by collecting information or inducing mental/psychological transformations without the user’s knowledge (Kizza, 2017). VR allows the user to step in a “reality”, which can be entirely synthetic and a created digital environment, or it could be a suspended moment of an actual real-world environment. The synthetic environment could be modeled after the real world, a fantasy, or both. Most virtual realities do not fully cross over the uncanny valley (Mori, MacDorman, & Kageki, 2012), but this is an issue that is expected to improve in the future.