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Case study
Published in J. P. Mohsen, Mohamed Y. Ismail, Hamid R. Parsaei, Waldemar Karwowski, Global Advances in Engineering Education, 2019
These students have grown up by being able to Google anything they want to know; therefore; they do not typically value information for information’s sake. As a result, the professor’s role is shifting from disseminating information to helping students apply the information. One of the greatest challenges for teachers is to connect course content to current culture and make learning outcomes and activities relevant.1 This indicates the need for helping students apply the information learned in the course so that students can understand the value of that information. In the traditional education system where the information is delivered to the students in the classroom through lectures, there is not enough classroom time available to help the students with the application of the material. This need has resulted in some educators “inverting” the classroom. Lage et al.2 state that Inverting the classroom means that events that have traditionally taken place inside the classroom now take place outside the classroom and vice versa. The use of learning technologies, particularly multimedia, provides new opportunities for students to learn, opportunities that are not possible with other media. . . . The instructors focus on the desired outcome (for instance, having the student prepared for discussion) and allow the student to choose the best method to reach that outcome.
Multimedia Signal Processing Systems
Published in Keshab K. Parhi, Takao Nishitani, Digital Signal Processing for Multimedia Systems, 2018
Multimedia is now opening new services that support a more convenient and easy to use environment, such as virtual reality for complex systems and for education systems, multiple-view interactive television services and three dimensional home theater. It is not too much to say that the introduction of audio and video into communications worlds, computer worlds and broadcasting worlds formed the beginning of the multimedia. Adding audio and visual environment to the conventional text-base services makes them vivid and attractive for many users. Therefore, realizing a seamless connection and/or fusion among computer, communication and broadcasting worlds, as shown in Fig. 1.1, leads to the possibility of dramatic changes in our lives. The key function, here, is efficient digitization of video and audio, because digital video and audio can be easily fed into the digital computers and digital communication networks.
Multimedia Systems
Published in Sreeparna Banerjee, Elements of Multimedia, 2019
Multimedia has become a buzzword [1–7] for computer and mobile environments due to their myriad uses. However, the multimedia experience in the virtual world of a computer or mobile phone system is an attempt to mimic real-life experiences by activating the senses of humans, namely, sight, hearing, and touch. Multimedia uses different elements such as audio, images, graphics, and animation. Thus, multimedia creates an audiovisual environment either on the desktop or on the smartphone screen, as well as over local and global environments. Not only does multimedia store different media types as digital data but it also produces highly structured databases that can be interactively accessed and manipulated by users.
Consistent, Continuous, and Customizable Mid-Air Gesture Interaction for Browsing Multimedia Objects on Large Displays
Published in International Journal of Human–Computer Interaction, 2023
Arthur Sluÿters, Quentin Sellier, Jean Vanderdonckt, Vik Parthiban, Pattie Maes
Consequently, mid-air gestures have been proposed as an alternative to traditional input methods (Vatavu & Zaiti, 2014). They can efficiently leverage the large display area (Nancel et al., 2011) and the space available in front of the display to augment its capabilities (Yoo et al., 2015). However, mid-air gestural interfaces are not very well known by end-users, they have little or no experience with mid-air gestures as they have with touch gestures (Morris et al., 2014), and transitioning from 2 D touch gestures to 3 D mid-air gestures is not straightforward (Boulabiar et al., 2014). The large degree of freedom allowed by mid-air gestures results in a wide range of possible gesture classes produced with varying articulations (Vatavu, 2013). Multimedia is a media comprised of numerous forms of information contents and information processing, e.g., text, audio, graphics, animation, and video, which can be accessed, played, replayed, and displayed on many devices (Steinmetz & Nahrstedt, 2004). In this article, we are interested in browsing multimedia objects such as photos, videos, documents, and maps, as they are among the most frequently manipulated contents (Drossis et al., 2013) in multiple contexts of use (Calvary et al., 2003). For example, people in a corporate meeting exchange and sort documents (Figure 1(a)), family members collect and organize their pictures into albums (Figure 1(b)), movie lovers structure their film collections, and trip organizers examine geographical maps to decide a trip plan.
Analysis of cutting-edge technologies for enterprise information system and management
Published in Enterprise Information Systems, 2023
Brij Bhooshan Gupta, Akshat Gaurav, Prabin Kumar Panigrahi, Varsha Arya
A multimedia network teaching management system is being explored and developed in distant parts of China in order to enable minority schools to better use the state’s multimedia network teaching resources and to further enhance the quality of multimedia network administration. The school’s teaching and business processes are examined, and the overall structure, functional structure, and database of the multimedia information management system are designed using Tornado technology, NoSQL database technology, jQuery technology, and Ajax technology; these technologies are used to complete the development of the system. Research shows that an actual system may give a platform for school multimedia network-teaching administration that is highly automated. The approach improves the efficiency and accuracy of the teaching team. Researchers found a considerable impact on multimedia education of minority cinema and television on the system tested. Students’ interest in learning is piqued when information is presented to them in a way that incorporates images, text, sound, and shadow, all of which work together to create an engaging learning environment.The use of multimedia in the classroom has grown in importance as a teaching aid. The study conducted by the authors (Yang 2021) may give theoretical support for the construction of a network teaching information management system based on artificial intelligence, decentralise the complex network environment, and carry out decentralised administration of the network.
College Sports Intelligence Using Human–Computer Interaction System for Education
Published in International Journal of Human–Computer Interaction, 2022
Multimedia offers a dynamic, multi-sensorial experience in exploring the globe through text, graphics, pictures, audio, and video presentations. Evidence suggests that a mixture of words and photos increases the chances of a large amount of information being absorbed by sportsperson. The interactivity that comes from interactive learning will inspire students to learn as compared in Table 3. On the other hand, highly motivated students may not need such audio-visual support and follow the performance instructions themselves. Multimedia training offers learners a chance to improve their learning effectively. Advanced theory of education is used in the sense of successful school to achieve the purpose of sports e-learning teaching through a rational application of modern educational technology as shown in Figure 4. Using real-life activities, such as role-playing and supervised social contact, interactive learning aims to engage students deeper as shown in Table 6. Growth mindset rather than fixed-mindset promotion, for example, is one technique. Aim for high standards and clear goals in your classroom and cultivate a group of learners.