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Open Design Concepts (Complementary Text for Chapter 1)
Published in Vijaya Kumar Manupati, Goran D. Putnik, Maria Leonilde Rocha Varela, Smart and Sustainable Manufacturing Systems for Industry 4.0, 2023
User innovation is a model proposed by von Hippel and Boisseau et al. (2018), where users are considered the primary source of innovation. In this context, the concepts of co-design or co-creation are included, which refer to “creativity of designers and people not trained in design working together in the design development process” (Stappers et al., 2011, p. 6). The open-design concept offers a set of possibilities, including industrial and local collaborative networks in several product segments: from conception to reuse and replacement. It also drives the concepts of customized and personalized manufacturing. Boisseau et al. (2018) present a scenario of the evolution of product design within the open approach and conclude that the open design typology for tangible artifacts can currently be classified into three categories: do it yourself, meta-design and industrial ecosystems.
How to use interdisciplinary team innovation to foster crucial engineering competencies?
Published in J. P. Mohsen, Mohamed Y. Ismail, Hamid R. Parsaei, Waldemar Karwowski, Global Advances in Engineering Education, 2019
Mona Enell-Nilsson, Minna-Maarit Jaskari, Jussi Kantola
As defined above, user innovation is about users developing innovations for personal use, and the starting point for the innovations developed are typically problems the users face in their own lives. Based on this, it can be stated that the competence solve problems is also strongly linked to the course content. In the description of the intended learning outcomes, the aspect of cross-functional teams is further mentioned, i.e., the aspect of working interdisciplinary. Interdisciplinary teamwork is not mentioned as a competence of its own in the competence list defined by Passow and Passow (2017), it is included in the competence communicate effectively which is defined in the following way: “Communicate effectively with people that have diverse goals and backgrounds—across disciplines, organization levels, and organizational boundaries, through listening, oral, written, and graphical means” (Passow & Passow, 2017). In summary, the course content and context can be expected to develop the competencies solve problems, think creatively, coordinate efforts, take initiative, and interdisciplinary teamwork as a part of the competence communicate effectively.
With a little help from my fans: the transformative role of the consumer in music co-production
Published in Production Planning & Control, 2018
Some of the other interviewees believed that consumer involvement in visual co-production could extend beyond merely cover design. For instance, in his Stage 1 interview, S1CS – who had substantial experience researching and writing about music industry co-production – cited numerous examples of video or social media campaigns that now feature visual creative contributions from the consumers and he advocated their opportunistic properties on account of the adaptability of visual media. Two of the major label interviewees also discussed the aspect of video media contributions by describing their experiments into allowing consumers to collaboratively create official music videos for their signed artists. Henkel and von Hippel (2005, p. 18) suggest that firms more generally can ‘enhance their benefits from user innovation by developing strategies that integrate user innovation more closely (and consciously) with their own product development efforts’. Our findings contextualise this statement by highlighting the significance of adaptability as a key constituent of music industry firm strategies – both in terms of the media and shifting label control paradigms – as a key driver for facilitating innovation growth in music co-production.
Building strategic agility through user-driven innovation: the case of the Finnish public service sector
Published in Theoretical Issues in Ergonomics Science, 2018
Liting Liang, Arja Kuusisto, Jari Kuusisto
Although user-driven innovation has been widely discussed in the context of private firms, research in the public sector remains rather limited. Within the limited research, Lehtonen and Tuominen (2011, 227) define user-driven innovation (user innovation) in public service organisations as ‘either taking user needs as the starting point or engaging users as innovators in a service innovation process’. According to Langergaard (2011), the idea of user innovation in the public services mainly concerns efficiency, effectiveness, responsiveness and co-creation. Different users with different value and abilities may participate at service development in different ways: from providing information about their need and preference to being actively involved in creating and implementing new service ideas.