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Sound and UX Design
Published in Michael Filimowicz, Foundations in Sound Design for Embedded Media, 2019
User-experience design (abbreviated as UX, XD, UXD or UED, hereafter UX in this chapter) is somewhat eponymous in that its definition is spelled out in its name: the design of a user’s experiences of a particular product, device or application, system, website, kiosk, service, brand, or other object, often through a user interface. This experience extends beyond the use of the products or services themselves to their advertising, packaging and any other point of engagement a user might have with them. While some scholars and practitioners recognize UX design as a discipline in its own right, others view UX design as a subfield within human-computer interaction (HCI), or comparable to—and sometime interchangeable with— interaction design (IxD), user-centered design (UCD), value-based design, and human factors and ergonomics. And due to its lack of a clear-cut and authoritative definition, UX design has become an industry buzzword that at once means everything and nothing.
Force-System Resultants and Equilibrium
Published in Richard C. Dorf, The Engineering Handbook, 2018
The subfield of human-computer interaction (HCI) focuses on creating usable computer systems (Karwowski, Rizzo, and Rodrick, 2002). The Curriculum Development Group of the Association for Computer Machinery (ACM) Special Interest Group on Computer-Human Interaction (SIGCHI) defines HCI as a discipline concerned with the design, evaluation, and implementation of interactive computing systems for human use, and with the study of major phenomena surrounding them (Hewett et al., 1992). According to Dix et al. (1993), the “human-computer interaction (or HCI) is the study of the people, computer technology, and the way these influence each other.” We study HCI to determine how we can make this computer technology usable by people. Both definitions stress two main dimensions of HCI. The first one points out that in order to build usable and human-centered technologies, it is necessary to study the users, roles, needs, previous experiences, and the real context of use. The second one considers HCI to be the discipline that focuses on human cognition and behavior, and applies relevant knowledge to the development of diverse cognitive artifacts.
Web-based computing for the AEC industry
Published in Pieter Pauwels, Kris McGlinn, Buildings and Semantics, 2023
Mohamed Elagiry, Rubén Alonso, Eva Coscia, Diego Reforgiato Recupero
In general, the design of the data output must follow some basic design and compatibility rules. On the one hand, from the point of view of the device from which the content will be accessed, offering responsive and mobile-friendly content if accessed through mobile devices is expected [203]. On the other hand, from the user experience (UX) and human–computer interaction (HCI) perspectives, it is important to optimise how information is displayed while reducing potential issues such as cognitive load [206].
New product design and implementation of aboleth: a mobile D&D character creator for enterprise mobile applications and metaverse
Published in Enterprise Information Systems, 2023
Victor Chang, Dan Lawrence, Le Minh Thao Doan, Ariel Qianwen Xu, Ben S.C. Liu
Human-Computer Interaction (HCI) is a field of research focused on interfaces between users and computers. Therefore, it allows interrelating the human with an electronic device capable of solving several contemporary mobile application development problems. According to Chen et al. (2019), HCI could refer to how people use input and output devices to communicate with computers and complete tasks. According to Dix (2010), Observation and Empirical Data, Usability, Design and Methodology, Representation and Analysis and Implementation, and UI Architecture are the fundamentals of the HCI field. With HCI, the transmission of information between people and devices is realised. The key concept of HCI is the interface. The sensors, gestures, and location data play a dominant role in several mobile applications compared to computer applications. The different styles and smaller displays of UI also significantly impact interaction design for mobile applications. A primary issue in designing mobile applications is that users often wish to perform rapid, focused actions instead of long-lasting sessions like applications running on a desktop computer (Kretschmer, Mättig, and Fiolka 2021). Consequently, HCI has been highlighted as the key successful driver of interface mobile app design to achieve comprehension and interaction between users and devices (Mohammed and Karagozlu 2021).
Designing a Digital Assistant for Developing a Life Plan
Published in International Journal of Human–Computer Interaction, 2021
Audrey Landuran, Bernard N’Kaoua
In an attempt to address these difficulties, various approaches have been proposed, such as user-centered design and participatory design. As pointed out by Mallin and De Carvalho (2015) the term ‘user-centered design’ was mentioned for the first time concerning the studies of the human-computer interaction and today it refers to the reality design which makes it possible to evaluate it as an effective and innovative product to reach the objective of assisting the users’ needs with an appropriate technological solution. These authors propose that users should be part of the design process giving feedback during the course of it rather than being asked about their impressions when the process is finished. User-centered design is therefore the integration of the user’s perspective, from the beginning of the design process, and the continuous verification of design solutions (usually in the form of prototypes) with users to ensure that they meet their needs and expectations (International organization for standardization, 2010; Jokela et al., 2003; Maguire, 2001). In this design methodology, each step/prototype is evaluated in order to assess its usability, i.e. the effectiveness, efficiency and satisfaction with which the specified objectives are met by future users. The data collected at a given stage are used to design the next stage.
A user-centered approach to evolutionary algorithms and their use in industry
Published in Cogent Engineering, 2021
Jakub Vincalek, Sean Walton, Ben Evans
The research, findings, and recommendations presented in this article are based on the related works in user-centred design. Human-computer interaction (HCI) investigates how users behave with digital technology and a component of HCI is user-centred design (UCD). One of the earliest works in this field which put forth user-focused design principles was by Norman (1988). Shneiderman (1986) listed 8 ’Golden Rules’ for interaction design. Both works contributed heavily in establishing best practices within HCI and UCD. This also helped establish UCD as a prominent field in Computer Science. Others, such as Gulliksen et al. (2003), have built upon these design principles and developed principles which detail the way in which the UCD process should be undertaken. Authors such as Rogers have also helped develop the field with books which explore the theory behind HCI concepts and designs (Rogers, 2012).