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Reviewing End-User Applications
Published in Steven F. Blanding, Enterprise Operations Management, 2020
The review may be limited to particular products, environments, a type of user, a work unit, or a specific application or system. Determining the scope and content focuses on the appropriate applications. As part of defining the scope and content of the application it is necessary to determine the types of end-user environments to be audited. This definition of environment is used to: Define what the IS department considers end-user computing, that is, to determine whether a particular application will actually be considered a user-developed application. For example, in some organizations a programmer’s use of an end-user product to create an application would be considered end-user computing and the application would be included in a review of end-user applications. In most companies, however, applications that should be included in a review of end-user applications come from the point-of-origin, shared work unit, and work group environments. Applications in a turnover environment can also be included because, although development may be done by another group, end users work with the application on a daily basis. Each of these environment classifications is discussed at the end of this section.Define which environments a particular review will evaluate. For example, the application developed by the programmer using an end-user development tool would fit in the distributed environment, which is also discussed at the end of this section. However, the review might be designed to investigate only applications developed in a point-of-origin environment.
Integration of social and IoT technologies: architectural framework for digital transformation and cyber security challenges
Published in Enterprise Information Systems, 2021
Subodh Mendhurwar, Rajhans Mishra
The devices or the objects layer in SIoT comprises of heterogeneous end-user computing equipment (i.e. Things or Smart Objects) (Figure 1). Based on the literature, this can be considered as comprising of sensors, actuators or other smart electronics including wearables that interface with other objects or humans; as well as other layers in SIoT to provide required stimulus, establish and maintain social relationships and deliver the desired experience. Capabilities tend to vary, and based on business use case and ground-realities, may encompass lightweight objects ranging from Radio-Frequency Identification (RFID) tags to sophisticated instrumentation to high-end smart phones. Researchers (e.g. Atzori, Iera, and Morabito 2011, Atzori et al. 2012; Atzori et al. 2014a; Atzori et al. 2014b) have recommended technology stack capabilities for client as well as server-side computing. The clients or the IoT devices architectural block comprising of objects layer, object abstraction layer and top layer comprising of Service Management and Social Agent need to be duly considered as illustrated in Figure 1.
Evaluating digital mathematical games in improving the basic mathematical skills of university students
Published in International Journal of Mathematical Education in Science and Technology, 2022
Marivel Go, Rodolfo Golbin, Severina Velos, Johnry Dayupay, Wym Dionaldo, Feliciana Cababat, Miriam Bongo, Christos Troussas, Lanndon Ocampo
Satisfaction is considered the number of feelings or attitudes by an individual towards various factors that influence attitudes (Legris et al., 2003). It has been a rather pressing effort in the literature to predict the level of acceptance and satisfaction from users with respect to the information system. In fact, the End-User Computing Satisfaction is introduced by Doll and Torkzadeh (1988) to measure the computing or use aspect of a system.