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Introduction to streaming media
Published in David Austerberry, The Technology of Video and Audio Streaming, 2013
QuickTime is Apple’s multi-platform, multimedia software architecture. It originally was used by content creators to author and publish CD-ROMs. It also offers virtual reality with 3-D views of objects and panoramas. The initial support for IP delivery was by progressive download. It was extended to support true streaming in version 4, utilizing the RTSP framework. QuickTime 6 expands support for international standards, MPEG-4, and for third-generation wireless applications 3GPP and 3GPP2. Because QuickTime has an established position in multimedia authoring there is a large community of users. Some of QuickTime’s features include the following: Multiple delivery channels: WWW, CD-ROM, DVD, wireless broadband, kiosk, presentationsPlayers for Mac and WindowsPowerful interactive capabilitiesSynchronized graphics, sound, video, text, music, VR, and 3-D for rich media production
Internetworking
Published in Paul W. Ross, The Handbook of Software for Engineers and Scientists, 2018
James Griffioen, J. Mark Pullen, Satish Chaliki
QuickTime is a multimedia extension to Apple’s Operating System 7.0 and higher. It enables developers to integrate video, audio, and animation into applications such as video conferencing and CD-ROM-driven magazines and learning systems. While PCs support frame rates between 6 and 10 fps, a Macintosh workstation can support 8-12 fps (system like Apple’s Quadra has power to support 15-30 fps). Audio encoding is based on 8-16 bits. Sound is already part of Macintosh, so no additional equipment is required. QuickTime can be installed on any Macintosh with 2 MB RAM.
Data Exchange Formats
Published in Cliff Wootton, Developing Quality Metadata, 2009
QuickTime is a multimedia platform technology developed by Apple Computer. It is used by consumers but is also the foundation on which complex video tools such as the Final Cut Non-Linear-Editor is built. Tools such as iMovie could not exist without QuickTime.
Using videos to improve oral presentation skills in distance learning engineering master's degrees
Published in International Journal of Mathematical Education in Science and Technology, 2020
Carlos Galindo, Pablo Gregori, Vicente Martínez
A wide range of software and hardware was used by students to produce their videos. A few students recorded themselves writing on a blackboard and used their own Android smartphones, except one student, who used a professional camcorder. The rest recorded their talk using their computers (mostly laptops under Microsoft Windows, but also Apple iMac laptop, and only one in Linux). The desktop showed the slides (generally in PDF format or PowerPoint), and the webcam captured their image, which was overlaid in a corner of the desktop. The software programmes used for the desktop recording were Camtasia Studio and Debut Professional NHC Software in Windows, Quicktime in MacOS or Windows, and webcamoid together with recordmydesktop in Linux.