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Instruments and Effects
Published in Keith Robinson, Ableton Live 9, 2014
Plug-ins, by definition, are applications that function within another software application, enhancing the host software’s functionality. In this case, these are instruments and effects that Ableton does not develop. Plug-in devices are designed by third-party developers to operate within any DAW. As you know, Live includes many well-integrated instruments and effects, but once you have exhausted all of them—and that may take a while—consider branching out and investing in some additional third-party instruments and effects. Live supports third-party audio units (AU—Mac only) and virtual studio technology (VST) formats for effect plug-ins and virtual instruments. This will allow you to work with thousands of additional unique instruments and effects using the Live Browser for seamless integration of your third-party instrument and effects, just like Live’s. You can even mix and match Live’s instruments and effects alongside third-party plug-ins within tracks and in Device Racks. Now, before you spend all of your hard earned cash on the hottest new plug-ins, understand that no matter what plug-ins you own, your creative ideas, arranging skills, and perception of sound are far more important. Just like any other hobby, profession, or sport, it’s easy to get caught up in the technological glamour of it all. With that in check, the more resources you have, the greater the potential for realizing your music. Once you own Live 9 Suite and max out your Live resources, then stock up on some cutting-edge third-party plug-ins!
Precast segmental bridge construction in seismic zones
Published in Fabio Biondini, Dan M. Frangopol, Bridge Maintenance, Safety, Management, Resilience and Sustainability, 2012
Fabio Biondini, Dan M. Frangopol
Another important concept concerns to the Dynamic Link Libraries (DLL), which are program components that can contain data, classes or other types of information, and do not own or references to other libraries. The DLL is an important part in the pursuit of modularity because they allow code changes, shared by multiple applications, without requiring any modification of these. The use of generic formulations associated with DLLs allows the use of plugins, which are a major contribution as well for modularity. Plugins are independent programs that interact with a host application to provide a function, usually very specific. So it is possible to use very simple host applications, and the implementation of new capabilities is performed by the use of plugins that don’t have access to the base code of the application.
Real Networks
Published in Cliff Wootton, A Practical Guide to Video and Audio Compression, 2005
A list of applications that are supported is provided by Real Networks, but these are just the ones that have been tested. Others will probably work without any problems provided they implement the QuickTime APIs correctly. The plug-in is available as a free download.
Blockchain-based ubiquitous manufacturing: a secure and reliable cyber-physical system
Published in International Journal of Production Research, 2020
Ali Vatankhah Barenji, Zhi Li, W. M. Wang, George Q. Huang, David A. Guerra-Zubiaga
Services in the BCUM can generally be classified, e.g. machining as a service (such as a 3D printing machine), supply chain as a service, software as a service (such as design software), design as a service and simulation as a service. Therefore, BCUM support two types of connection: a hardware-based connection and software-based connection. Hardware-based connection is connected and virtualised hardware, for machining as a service utilises the proposed CPS communication. The software-based connection was developed based on existing work in this area (Li, Barenji, and Huang 2018). The processes of connecting services to end users or SMEs are defined as follows. End user A uses a decentralised Web application for login and sends a request. A must provide and verify specific information, such as credit card details, address, name, etc. After that, A is able to login to the system and platform, a block is added to the blockchain network and existing nodes can be accessed for this information for verification of A. If an existing member verifies A, the membership verification is successful, and A is safe and can send requests to the platform.When A is verified, it must download and install software to act as an edge node on the blockchain network. These are plugin-based applications such as flash plugin and MetaMask.When configuration is complete, A can be used and select existing services on the platform, which are verified by other nodes. In addition, A can request special services from SMEs. This is a peer-to-peer request and other SMEs cannot access for this information, but all the processes are stored on the blockchain network and could be tracked by other nodes.A requests a service, considering smart contract information, for example, price, due date, service delivery types, quality, etc. If the service provider accepts the request, a smart contract between the end user and the service provider is activated and digital money is stored on the block until both users have satisfied the smart contract. After acceptance by the service provider, the service is uploaded to the bid process and all mining processes on the network are undertaken by mining nodes, to improve the performance of the services.Finally, A use the service and if the service provider satisfies A based on the smart contract information, digital money moves to the service provider by reducing the gas price of the network. All the information stored on the block and an abstract of the service and use can be accessed by other nodes to improve trust and future collaboration.