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Applications of IoT to Address the Issues of Children Affected by Autism Spectrum Disorders
Published in B.K. Tripathy, J. Anuradha, Internet of Things (IoT), 2017
Hrudaya Kumar Tripathy, B.K. Tripathy
In the course of recent years, it has been observed that there is a relentless increase in disabilities among the children in the general population growth. Hasselbring and Glaser (2000) discussed that children’s disabilities range from speech and language weaknesses to mental hindrance, and more than half were portrayed as having a particular learning disability because of a mental disorder. Children who have abilities differ in cause, degree, and the impact they have on the educational and learning progress. Innovation has turned out to be a practical thing for giving chances to take part in fundamental communication, general practice, exploratory, or normal correspondence drills to coordinate their needs and capacities. This chapter focuses on the role of Internet of things (IoT) in promoting the learning/teaching of children with special needs. Presently, the IoT has become an integral part of the radio frequency identification (RFID) tags and future Internet. It allows the things to be individually recognized, to establish the position, capture physical data, and to establish a communication with the corresponding environment. As discussed by Huang and Li (2010), it is known that, in the present situation, there is no medical cure for children with autism. Now the major goal is to create an accommodating environment for their smooth running of life.
Interactive Multimedia Technology in Learning: Integrating Multimodality, Embodiment, and Composition for Mixed-Reality Learning Environments
Published in Ling Guan, Yifeng He, Sun-Yuan Kung, Multimedia Image and Video Processing, 2012
David Birchfield, Harvey Thornburg, M. Colleen Megowan-Romanowicz, Sarah Hatton, Brandon Mechtley, Igor Dolgov, Winslow Burleson, Gang Qian
One example of an immersive, multisensory learning environment that emphasizes multi-modality is MEDIATE, an environment designed to foster a sense of agency and a capacity for creative expression in people on the autistic spectrum (PAS). Autism is a variable neuron-developmental disorder in which PAS are overwhelmed by excessive stimuli, noises, and colors that characterize interaction in the physical world (EU Community Report 2004; Pares et al. 2004, 2005). Perhaps as a result (although exact mechanisms and causes are unknown), PAS withdraw into their own world. They often find self-expression and even everyday social interaction difficult. MEDIATE, designed in collaboration with PAS, sets up an immersive 3D environment in which stimuli are quite focused and simplified, yet at the same time dynamic and engaging—capable of affording a wide range of creative expression. The MEDIATE infrastructure consists of a pair of planar screens alternating with a pair of tactile interface walls and completely surrounds the participant. On the screens are projected particle grids, a dynamic visual field that responds to the participant’s visual silhouette, his/her vocalizations and other sounds, and his/her tactile interactions (Pares et al. 2004). A specially designed loudspeaker system provides immersive audio feedback that includes the subsonic range, and interface walls provide vibrotactile feedback.
THE DESIGN OF POLYSENSORY ENVIRONMENTS FOR CHILDREN WITH AUTISTIC SPECTRUM DISORDERS
Published in Paul T. McCabe, Contemporary Ergonomics 2004, 2018
Darryl Georgiou, Jacqueline Jackson, Andrée Woodcock, Alex Woolner
Whilst debate and research continues into the cause of autism with biological, neurochemical, neurological and genetic explanations being advocated, no clear-cut answers are on the horizon and there is no cure. All children with an autistic spectrum disorder have the 'triad of impairments' (Wing and Gould, 1979) in the areas of social interaction, communication and imagination. However, what makes ASDs so problematic is that levels of severity and manifestations of the condition are different in each child. This leads to different classifications, for example, where children are considered to be 'higher functioning' they may be diagnosed with Asperger Syndrome (AS) or High Functioning Autism (HFA).
Research on the auxiliary treatment system of childhood autism based on virtual reality
Published in Journal of Decision Systems, 2021
He Jialiang, Zhang Haiyan, Zhao Huiying
Autism is characterised by stereotyped behaviour, social disorder and narrow interests of individuals in varying degrees.These symptoms appear from early childhood and the main manifestations are:adherence to the same pattern with ritualised verbal or non-verbal behaviour; lack of eye contact when communicating with others, unable to recognise basic human emotions; extremely narrow interests, unable to generate sharing behaviours; some autistic patients will also experience symptoms such as anxiety and hallucinations (Agelink van Rentergem et al., 2021).
On the Adaptability and Applicability of Multi-touch User Interfaces Addressing Behavioral Interventions for Children with Autism
Published in IETE Technical Review, 2020
Autism-spectrum disorders contain a range of developmental disorders that lead to a deficit in social and communication skills in the affected children. We have categorized four of the most applied interventions due to a reason: these behavioral interventions are those that have been merged with child computer interaction-oriented applications and notable results have been obtained. In this context, there were some serious games developed in [16,17] and [13] showed reasonable improvement.
Customization Support in Computer-Based Technologies for Autism: A Systematic Mapping Study
Published in International Journal of Human–Computer Interaction, 2020
Roberto E. Lopez-Herrejon, Oishi Poddar, Gerardo Herrera, Javier Sevilla
Autism is a neurodevelopmental condition that affects individuals with a large range of combinations of challenges along dimensions such as intelligence, social skills, or sensory processing. Hence, any computer-based technology to support individuals with autism ought to be customizable to fit the particular profile of each individual that uses it.