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The Building Blocks of Streaming Media
Published in Joe Follansbee, Hands-On Guide to Streaming Media, 2006
Streaming media is the process of sending audio and video data over the Internet in real time. The streaming media industry is showing strong growth, and you can play a part as a streaming media producer. The streaming media process involves four basic steps: capture, encoding, distribution and playback. In this chapter, we learned how to manage our streaming media players, including updating already installed players and downloading and installing new media players. In Chapter 3, you’ll learn about audio and video equipment suited for streaming media production.
Streaming
Published in Cliff Wootton, A Practical Guide to Video and Audio Compression, 2005
The core idea behind streaming is that a server on a network for which your playback client machine has rights to connect a session will deliver a sequence of bits through that connection that are decoded and reconstructed to form a moving image and soundtrack.
An investigation on adaptive HTTP media streaming Quality-of-Experience (QoE) and agility using cloud media services
Published in International Journal of Computers and Applications, 2021
Selvaraj Kesavan, E. Saravana Kumar, Abhishek Kumar, K. Vengatesan
The growth of network communication technologies create impact in day-to-day activities. The content providers, network operator’s offers enormous number of services for enterprise business and people personal needs. The multimedia applications such as playback, streaming and video telephony are becoming a part and parcel of everyone’s life. Streaming engages the significant space with the growth of the modern communication era due to downloading large multimedia files are time and memory consuming. Media streaming is the most capable method to pull the video from server to the media player directly. With the invent of internet, streaming builds huge potential market for transferring audio, video contents to consumers instead of relying on storage devices for delivering of large files. Streaming uses variety of protocols and different network technologies to deliver the data to the clients. The end user chooses appropriate communication and content delivery methods by considering the needs and usage criteria.
A Data Mining Approach for Developing Online Streaming Recommendations
Published in Applied Artificial Intelligence, 2021
Shu-Hsien Liao, Retno Widowati, Hao-Yu Chang
With the availability of broadband networks and the increase in computing power and electronic distribution, online streaming has become more and more popular (Aljukhadar and Senecal 2017). With the availability of broadband networks and the increase in computing power and electronic distribution, online streaming has become more and more popular (Hamid et al. 2016). Online streaming media is a kind of multimedia, which is continuously received by the end user and presented to the end user when it is continuously delivered by the provider. The term of live streaming refers to the process of the medium’s delivery method, not the medium itself. In addition, live-streaming media provides an alternative method of file download, in which the end user obtains the entire file of the content before watching or listening to the content. On the contrary, live streaming is the real-time transmission of Internet content, just like real-time TV broadcasts content via airwaves through TV signals. Live streaming requires a form of source media (e.g., a video camera, an audio interface, screen capture software, etc.), an encoder to digitize the content, a media publisher, and a content delivery network to distribute and deliver the content. Live-streaming media does not need to be recorded at the point of origin, although recording is often required. However, the development of live-streaming media on the Internet presents challenges. For example, in terms of long-term behavior observation, it is difficult to investigate user behavior through data collection and analysis. In addition, it is difficult for online streaming media operators to develop flexible business alternatives based on the changing streaming media behavior of users, thus failing to produce good and profitable business models.