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Summary
Published in Andrzej Grabowski, Virtual Reality and Virtual Environments, 2020
VR headsets are becoming smaller, more comfortable (more ergonomic), and easier to use. In 2019, the next generation of HMD a (e.g. Oculus Rift S and HTC Vive Cosmos) abandoned external measuring devices (cameras or base stations) in favor of cameras built into HMDs. This greatly simplifies and accelerates the process of preparing HMDs for action. An additional benefit is removing the limitation of the area in which a person in a HMD can move and extending it to the area observed by external devices (cameras in the case of Oculus Rift) or the range of the tracking signal emitted by the base stations (as is the case with HTC Vive goggles). Combined with wireless image transfer, this provides an opportunity to move around on a much larger surface.
Vehicle-ride sensation sharing system with stereoscopic 3D visual perception and vibro-vestibular feedback for immersive remote collaboration
Published in Advanced Robotics, 2022
Vibol Yem, Reon Nashiki, Tsubasa Morita, Yasushi Ikei
The overview of the proposed system is shown in Figure 1. The system consists of the remote driver side and the local rider side. The remote driver side was composed of a stereoscopic 360-degree camera system (TwinCam), whereas the local rider side was composed of a wheelchair and two DC motors. We used web real-time communication (WebRTC) protocol for transmitting the media (two channels of 4 K live images and voice) and data (HMD's rotation and Segway's acceleration) between these two sides. The HMD what we used in this system during the user study and the demo experience in SIGGRAPH ASIA 2019 was Oculus Rift S with 80 Hz refresh rate and 110-degree field of view.
A methodology for generating driving styles for autonomous cars
Published in Journal of Intelligent Transportation Systems, 2022
Rafael Peralta, Israel Becerra, Ubaldo Ruiz, Rafael Murrieta-Cid
The experiments’ software was executed on a laptop running Windows 10 and DirectX 12, with the following hardware specifications: CPU Intel i7-9750H, 32 Gb of RAM, and GPU NVIDIA GeForce RTX 2070 Max-Q. The HMD was an Oculus Rift S with a graphical resolution of 2560 × 1440 pixels with a refresh rate of 80 Hz. The experiment was carried out in a room with a chair that the participant used to sit during the experiment (see Figure 6). The IDM parameters were and