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Fundamental Mastering Tools and The Primary Colors of Mastering
Published in Evren Göknar, Major Label Mastering, 2020
A DAW is the computer-hosted software that allows for the recording, editing, processing, and delivery of the final audio master. For professional mastering, I recommend a two-DAW setup for the following reasons: the playback DAW (PBDAW) remains dedicated to playback, preliminary processing, and source level adjustments; the record DAW (RDAW) only captures the processed audio and renders/generates all required master formats; it allows for different playback and record sampling frequencies/bit depths; and it keeps your files organized as flat and mastered on separate drives. My PBDAW is Avid Pro Tools on a Macintosh, and my RDAW is Steinberg WaveLab on a PC. Some Mastering Engineers are devoted to Macintosh computers, others to PCs, or a combination of the two. I have also experimented with a two-PC system, and for that I recommend the excellent PC Audio Labs Rok Box custom PCs configured for audio work. The most common mastering-specific DAWs are Steinberg WaveLab, SADiE, Sonic Soundblade, Magix Sequoia, and Pyramix.
Live 9: Overview
Published in Keith Robinson, Ableton Live 9, 2014
First released in 2001, Ableton Live has quickly become a mainstay in the music industry due to its fresh approach to creating and producing music in the studio and onstage. When you think of a Digital Audio Workstation (DAW), you don’t normally think of a musical instrument for performance and song creation, but Live can be used in precisely that way. It’s the one thing that makes the program so unique. At the same time, Live’s differences are why most of you are reading this book—that is, you have found yourself intrigued, yet out of your comfort zone and hesitant to take the leap. Let’s change that, but first it should be pointed out that there are three editions of Live 9: Intro, Standard, and Suite. Live 9 Intro is a slimmed down version of Live with only the essential features: 3 Ableton software instruments, 26 effects, and 4GB of sound content. Live 9 Standard is the full-featured version: Live 9 and comes with 3 Ableton software instruments, 37 effects, and 11GB of sounds. Live 9 Suite is the complete studio package that bundles the full-featured version of Live 9 with 9 Ableton software instruments, 40 effects, Max for Live, and 54GB of sounds. Live 9 Suite will be discussed throughout, but for a dedicated overview, launch to.
The Digital Audio Workstation
Published in Hilary Wyatt, Tim Amyes, Audio Post Production for Television and Film, 2013
The digital audio workstation (DAW) enables sound editing to be carried out in a non-linear way. A DAW is essentially a computer-controlled system that can record, edit, process and play back audio in sync with picture and other external systems. Most DAWs now offer fully automated on-board mixing, enabling a project to be completed within a single computer environment. Source audio is recorded or imported into the DAW, where it is named as an audio file, region or cue, and saved to a hard drive. The cue is played or scrubbed along its length, and in and out points marked. The editor then shuttles along the picture to find the exact frame on which the cue should start. The cue is dragged or spotted into position in the playlist, where further editing of the cue can take place against picture to ensure that it is in sync. Fades and crossfades may be added to smooth out the audio cuts within the cue, and the cue may then be processed using a plug-in to add effects such as timestretch or reverb. The process is then repeated with the next cue, building up the audio across the available tracks until the tracklay is complete. The playlist is a graphical representation of the audio tracks, and is essentially a list which instructs the DAW when to play each cue and in what order. On replay the computer simply refers back to the original cue held on the hard drive, accessing it as and when it is required to do so. If only a small section of the cue is needed in the edit, then the computer will play back just that section of the original cue without destroying or cutting it.
Cruxes for visual domain sonification in digital arts
Published in Digital Creativity, 2021
Our creation was implemented using the Processing environment (http://processing.org). Processing is based on the concept of sketchbooks with the adapted Java programming language (Casey and Fry 2017). It also supports other ways of working with the JavaScript or R languages. Processing is primarily focused on video (the visual canvas is its core), but it is extensible and therefore also offers audio packages that allow artistic experimentation with the focuses mentioned in this paper. Of course, since the focus is on video, sound support is not its strongest part. So, for the final touch of the derived sonification data, a Digital Audio Workstation (DAW) software is necessary. This was Cakewalk, originally developed by Twelve Tone Systems, then further developed by Roland, and now by BandLab (https://www.bandlab.com/products/cakewalk). Cakewalk offers all the tools needed for (post) production processes at the highest professional level.