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The place of VR technologies in UK architectural practice
Published in Architectural Engineering and Design Management, 2018
A. Benjamin Spaeth, Ramez Khali
Virtual Reality (VR) is defined, in the Oxford dictionary, as
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. (Oxford Dictionaries)Virtual Reality was previously described by the term Artificial Reality, which was coined in 1970 by Krueger (1983). The use of ‘Artificial Reality’ has vanished, to better distinguish Virtual Reality from Augmented Reality, currently summarised under the umbrella of Computer-mediated Reality. Computer-mediated Reality ‘refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable or hand-held device’, and is regarded as ‘a superset that encompasses Augmented Reality, Mixed Reality, and Virtual Reality’ (Mann & Barfield, 2003) as illustrated in Figure 2.