Hybrid design and prototyping of metamaterials and metasurfaces
Published in Virtual and Physical Prototyping, 2022
Francisco Franco-Martínez, Christian Grasl, Erik Kornfellner, Matthias Vostatek, Adrián Martínez Cendrero, Francesco Moscato, Andrés Díaz Lantada
3D Coat (Pilgway) is used as digital sculpting software to generate real printable topographies by mapping previously generated greyscale masks upon the surfaces of three-dimensional CAD models. CAD texturing is normally performed following two main families of methods, bump or texture mapping and displacement mapping. The former modify the surface normals of designed objects and use the perturbed normals during light calculations, to simulate bumps and wrinkles and achieve realistic rendering, but without actually modifying the surface geometry. The latter apply heightmaps to cause a real effect (including a modified stl file for printing purposes), by displacing points or voxels of the designed surfaces, according to the value of the heightmap applied to each point of the surface. 3D Coat enables both approaches but, in this study, we resort to the real surface modifications achievable through displacement mapping for the third step of the design process.