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Automotive IoT
Published in Rebecca Lee Hammons, Ronald J. Kovac, Fundamentals of Internet of Things for Non-Engineers, 2019
In a study conducted by Gartner, it is predicted that by the year 2020 more than 250 million vehicles will be connected. This means that the number of vehicles with installed connectivity units such as Ford’s SYNC 3, or GM’s OnStar, will be on the road. With the increase of in-car connectivity units there is also a trend predicted that 67% of vehicles worldwide will be connected and consumers will spend twice as much money for this in-vehicle connectivity. In-car connectivity units are exactly what they sound like (Ninan, et al. 2015). They provide a platform for the driver of the automobile to connect their smart phone to the vehicle and perform an array of functions. With Ford’s SYNC 3, there has been the addition of Apple CarPlay and Android Auto. These are two separate car connectivity platforms, one by Apple, Inc. and the other by Google. These platforms allow for users to connect a smart device via USB and be able to display a version of their phone. Apple CarPlay allows for users to link multiple apps such as Pandora, Waze, and Spotify for easy use. Furthermore, it does not just allow for users to play music through the car, but the user can talk to the car and use voice commands. An example would be clicking a button and Siri asks what she can help you with. One can ask, “Find me the nearest restaurant.” Next, the in-car connectivity system would use Apple Maps and shows you possible restaurant locations. The functions of the connected car are not limited to just Apple CarPlay or Android Auto.
Human–Vehicle Cooperation in Automated Driving: A Multidisciplinary Review and Appraisal
Published in International Journal of Human–Computer Interaction, 2019
Francesco Biondi, Ignacio Alvarez, Kyeong-Ah Jeong
Automotive companies have attempted to introduce smart, social agents as part of the in-vehicle driving experience. At the 2005 and 2007 Tokyo Motor Show, for instance, Nissan presented PIVO, a two-seater pod on wheels with an anthropomorphic robot embedded in the dashboard (the robot was allegedly capable of improving the state of mind of the driver). More realistic solutions have recently been introduced in the form of personal assistants like Android Auto, Apple CarPlay, and Amazon Alexa, which, by linking the in-vehicle infotainment system with the user’s calendar, preferred navigation entries, etc., are designed to learn about the user’s personal preferences, and establish a human-like relationship with them (see Strayer et al., 2018, for an assessment of these systems).
Empowering Driver-Passenger Collaboration: Designing In-Car Systems with a Focus on Social Connectedness, Fairness, and Team Performance
Published in International Journal of Human–Computer Interaction, 2023
Melanie Berger, Debargha Dey, Aditya Dandekar, Bahareh Barati, Bastian Pfleging, Regina Bernhaupt
For the general design of the IVIS user interface (UI) (see Figure 2a), we took existing in-car UIs such as BMW iDrive, Apple CarPlay and Android Auto as inspiration and integrated access to standard in-car functions such as navigation, radio, music (collaborative functions), phone, messaging, calendar, settings (personalized functions) and car status (informative function). The individual concepts and their corresponding UI designs are explained below.