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Conclusion
Published in Cara Wrigley, Genevieve Mosely, Design Thinking Pedagogy, 2022
Cara Wrigley, Genevieve Mosely
The ideate phase of the design thinking process is to generate multiple possible creative concepts and ideas to the problem being explored. Ideation can occur through brainstorming (generating a list of possible ideas), affinity mapping (used to organise ideas), and other possible tools. Building off the insights gained through the empathise phase, the purpose of ideate is to explore the problem from as many points of view as possible. At an undergraduate level, a common misconception of students is that they attempt to validate their ideas through comparison with the ideas of others, rather than by seeing their idea as a differentiator. In other words, validation on the “right” idea, not the unique idea. Students often take an approach of quantity over quality in order to meet assessment criteria, rather than exploring the most innovative concept fit for the problem.
Implementing Projects – Getting it Done
Published in Te Wu, Optimizing Project Management, 2020
Challenges during the Ideation Phase include defining the project and its high-level requirements and making a case for its implementation. Initiation Phase includes solidifying project scope, selecting a capable project sponsor, project manager and core project team, agreeing on approach and methodology, agreeing on a baseline for project success, and developing reasonable project estimations. Preparation Phase challenges arise when identifying requirements, creating solutions to achieve requirements, developing a thorough schedule with agreement from the project team, acquiring key resources, and obtaining approval for the Project Management Plan. Challenges in the Implementation Phase are typically the management of people (especially the most irreplaceable resources), engaging stakeholders and managing their expectations, managing organizational politics and personalities, making trade-off decisions (especially when there is imperfect information available), anticipating the unexpected, and effectively navigating risks, and performing integrated change management activities. Challenges in the Transition and/or Closure Phase involve getting people to adopt the project deliverables, fixing defects and addressing punch list items to achieve customer satisfaction, transitioning project work to operational teams (and obtaining their sign-off), achieving agreements with vendors to address punch list items, updating important project documents before the team demobilizes, and obtaining final client sign-off to close this phase of the project.
Creative methods for sustainable design for happiness and wellbeing
Published in Ann Petermans, Rebecca Cain, Design for Wellbeing, 2019
Emily Corrigan-Kavanagh, Carolina Escobar-Tello
Creative methods are useful in encouraging ideation and divergent thinking in design research and practice (Cross, 2008). We define these for the purposes of this discussion as those that require prospective users to create something (e.g., artefacts, enactments) that supports the design process by providing inspiration, information or new understandings about relevant contexts for design ideas – allowing designers, potential users and target groups to collaborate on the development of design projects, such as products, services and systems. However, to date, it is hard to find specific creative methods to design for happiness and wellbeing. This is significant as happiness and wellbeing are notoriously difficult concepts to define (Veenhoven, 2010); their meaning differs for everyone, both culturally and personally, which presents challenges for designing corresponding moments.
The effect of AI-based inspiration on human design ideation
Published in International Journal of Design Creativity and Innovation, 2023
Creativity is strongly associated with ideation. Creativity is defined as a process leading to a creative outcome, novel and useful products, and the ability to generate such work (Amabile, 1982; Jagtap, 2019; Oman et al., 2013; Weisberg, 1993). Ideation is a creative process where designers generate, develop, and communicate new ideas. Ideation in design can lead to innovative design solutions through generating diverse concepts (Akin, 1990; Atman et al., 1999; Brophy, 2001; Cross, 2001; Daly, Yilmaz, et al., 2012; Liu et al., 2003). The goal of the design is to develop useful and innovative solutions and design ideation that allows designers to explore different areas of the design solution space (Daly, Christian, et al., 2011; Newell & Simon, 1972). The design process is an evolution of different kinds of representations (Goel & Pirolli, 1992). In the design process, designers exteriorize and visualize their design intentions and communicate with external visualizations to interact with their internal mental images (Dorta, 2008).
Additive creativity: investigating the use of design for additive manufacturing to encourage creativity in the engineering design industry
Published in International Journal of Design Creativity and Innovation, 2020
Rohan Prabhu, Jennifer Bracken, Clinton B. Armstrong, Kathryn Jablokow, Timothy W. Simpson, Nicholas A. Meisel
In addition to understanding the effect of the DfAM training toward increasing participants’ creative self-efficacy, it was important to understand if this translated in an effect on the creativity of their designs. Several methods that assess the creativity of designs outcomes have been discussed in the literature. An objective method commonly used in engineering design is the Shah, Vargas-Hernandez, and Smith’s metric (SVS) for ideation effectiveness (Shah et al., 2003). This metric is composed of four components: (1) novelty (uniqueness), (2) variety (divergent thinking), (3) quality (usefulness and appropriateness), and (4) quantity, and it decomposes a design into its features for making these assessments. Nelson et al. (Nelson et al., 2009) and Johnson et al. (Johnson et al., 2016) have further refined the variety and novelty metrics respectively, to include ideas defined at higher levels of abstraction. (Oman et al., 2013) present a similar, objective measure for evaluating the creativity of an idea relative to other ideas generated in the sample.
Usability tests of ideation flexibility tools with engineering design practitioners
Published in CoDesign, 2018
Seda McKilligan, Kathryn W. Jablokow, Shanna R. Daly, Eli M. Silk
The increasing complexity of unsolved technical problems makes successful engineering ideation essential to human progress and survival. Early phases of design, including the generation of potential solutions, have a significant impact on design product cost (Pahl and Beitz 1996; Römer et al. 2001), thus a need exists to research and develop empirically based tools to support ideation in engineering (Adams et al. 2011; Dym et al. 2006; Sheppard et al. 2009; Smith et al. 2005). Three existing tools based on theory and research—the Problem Framing Profile, Design Heuristics (DH) and Cognitive Style-Based Teaming—are proposed to support ideation flexibility, which is defined as the ability to generate ideas across a spectrum of thinking from radical to incremental solutions (Helm et al. 2016; Yilmaz et al. 2014)