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Interacting with Visualization on Mobile Devices
Published in Bongshin Lee, Raimund Dachselt, Petra Isenberg, Eun Kyoung Choe, Mobile Data Visualization, 2021
Matthew Brehmer, Bongshin Lee, John Stasko, Christian Tominski
Despite the different usage contexts for mobile devices and PCs, we note that the distinction between laptop PCs and tablets is beginning to blur. For instance, some Microsoft's Surface devices [77] and others like it are equipped with touchscreens and can be converted between laptop and tablet modes. Meanwhile, tablets such as Apple's iPad Pro [5] boast screens as large as laptops, powerful hardware capabilities as good as many PCs, and peripheral keyboard attachments. These hybrid devices provide affordances to combine bimanual touch- and gesture-based direct manipulation with conventional keyboard, mouse, and trackpad interaction in the context of both WIMP- (Windows, Icons, Menus, Pointer) and post-WIMP interfaces.
Living media interfaces: a multi-perspective analysis of biological materials for interaction
Published in Digital Creativity, 2020
Timothy Merritt, Foad Hamidi, Mirela Alistar, Marta DeMenezes
We appreciate the value of broad frameworks that seek to give direction to the emerging post-WIMP (Windows, Icons, Menus, Pointer) interaction techniques. Previous research has shown that frameworks can be useful when designing ubiquitous media, including tangible user interfaces (Fishkin 2004). Such broad frameworks relevant to the design of LMI are reality-based iteration (RBI) (Jacob et al. 2008) that draws attention to the physical world, and organic user interfaces (OUI) (Holman and Vertegaal 2008; Vertegaal and Poupyrev 2008) that focuses on strategies for designing non flat displays. The OUI framework proposes a set of criteria for interactions including ‘form following flow’ such that the interface is designed to support interaction through form changes.