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Implementation of virtual reality in BIM education
Published in Mohamad Al Ali, Peter Platko, Advances and Trends in Engineering Sciences and Technologies III, 2019
R. Bouska, R. Schneiderova Heralova
Based on supported hardware, two VR platforms were taken into consideration. HTC Vive features a precise 360-degree controller and headset tracking, realistic graphics, directional audio and HD haptic feedback mean realistic movement and actions in the virtual world. (VIVE™ 2018) Oculus Rift (Oculus Rift 2018) offers a similar experience. The biggest difference between these two tools is the availability of room scale feature out of the box in the case of HTC Vive. This gives students more freedom of movement and is more suitable for BIM applications. If students want this feature on Oculus Rift, they need to buy an additional sensor that however in comparison with the former still offers a smaller space where they can move around and yet still be trackable by the VR sensors. It should also be noted that HTC is about to launch HTC Vive Pro (VIVE Pro 2018), which will be introducing a wireless headset and improved sound and display technology. Likewise, HTC Vive Pro will also include wireless technology that shall significantly improve user experience. Since it is not available yet, this option could not have been taken into account during the design of the VR lab. A detailed comparison of these two products is presented below in Table 2.
An Evaluation Model for the Design of Virtual Reality Systems
Published in Tugrul Daim, Marina Dabić, Yu-Shan Su, The Routledge Companion to Technology Management, 2023
HTC VIVE is a head-mounted VR system jointly developed by HTC and Valve Corporation which was launched in April 2016. The design of the HTC VIVE uses “room-scale” technology to transform a room into a three-dimensional virtual world with sensors. This environment allows users to navigate themselves and move in a natural manner and use the hand-held controller that tracks movement to manipulate objects in a realistic manner. It offers experience with intricate communication interactions and immersive environments. HTC VIVE won 22 awards in CES 2016 including the CES “best tech of the show” award (Wikipedia, 2021a). HTC VIVE head-mounted VR device has strong advantages and was recognized as a benchmark product by companies.
Virtual reality based hybrid simulation for functional endoscopic sinus surgery
Published in IISE Transactions on Healthcare Systems Engineering, 2020
Saurabh Jain, Seunghan Lee, Samuel R. Barber, Eugene H. Chang, Young-Jun Son
The VR Operating room was developed using Unity3D and executed via HTC Vive (Niehorster, Li, & Lappe, 2017). Unity3D is one of the predominant game engines, which allow movement of simulation components to follow the laws of physics in the simulation environment. HTC Vive offers a high-resolution head-mounted display and higher field of view together with a room-scale tracking system allowing trainees can walk around and use the motion tracker to manipulate the objects in an immersive environment. Figure 11 depicts the VR room setup, which is tracked using two auxiliary Vive trackers, an HMD, and two base stations. Since the field of view of Vive trackers is 270 degrees, the calibration of Vive trackers should be in the upright position to track trainees' movements continuously without an obscured view. The diagonal distance between base stations is approximately 10.3 ft., whereas area tracked by the system is 52.5 ft2.
Biomechanical fidelity of athletic training using virtual reality head-mounted display: the case of preplanned and unplanned sidestepping
Published in Sports Biomechanics, 2022
Man Kit Lei, Kuangyou B. Cheng
A full-scale 3D model of the laboratory (where the experiment was conducted) was constructed with the same experimental setting as in the RE (Figure 2) by Autodesk 3ds Max 2018 (Autodesk, Inc., Mill Valley, CA). Subsequently, the model was rendered using the cross-platform game engine Unity3D (Unity Technologies, San Francisco, CA). The HTC Vive VR system and Vive wireless adapter (HTC Corporation, New Taipei City, Taiwan) were used to provide a fully immersive interactive VE to the participants, with a room-scale play area to move freely and mimic realistic locomotion as in the RE.
An integrated methodology for the assessment of stress and mental workload applied on virtual training
Published in International Journal of Computer Integrated Manufacturing, 2023
Agnese Brunzini, Fabio Grandi, Margherita Peruzzini, Marcello Pellicciari
The VR simulation entails the use of the following hardware: HTC Vive Pro Eye, a HMD equipped with 32 infrared sensors for the 360-degree tracking, a gyroscope, an accelerometer, and a laser position sensor, that allow for 6 DOF tracking; Leap Motion, a hand-tracking device used to control the objects in the scene, based on gesture recognition.