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Session View Concepts
Published in Keith Robinson, Ableton Live 9, 2014
The Mixer Section consists of: Pan, Volume fader, Track Activator button (deactivated = off/bypass/mute), Solo/Cue button, and the Arm Session Recording switch (also referred to as record-enable or track record button). Return tracks do not have Arm buttons. Also notice that the Master track does not have a Track Activator button. Instead it has a unique Solo/Cue button and Preview/Cue Volume knob (appears blue and with little headphones). Just above this knob is the Solo/Cue button. When this is set to “Solo”, track solo buttons behave as expected. When set to “Cue”, soloing a track re-routes its track output temporarily to the Cue Out. This is designed for “cueing” up tracks privately in headphones DJ style. The Cue feature is only available when Cue Output is set to a different audio output than the Master Out. To view Cue Out, click on the I/O button towards the bottom right of the Master track.
Recording formats and timecode
Published in John Ratcliff, Timecode, 1999
There is no longitudinal timecode track as Figure 4.16 illustrates but LTC is supported and VITC can be, though at the time of writing there is no standard for VITC. Apart from the helical tracks there is a cue audio track and a control track. The helical tracks are arranged in blocks of 10 tracks per frame for 525/60 systems and in blocks of 12 tracks per frame for 625/50 systems. LTC is recorded in the subcode area of the helical tracks (Figure 4.17) and VITC (if supported) could be recorded in the reserved areas of the video auxiliary data area (Figure 4.18). At present some manufacurers place timecode data concerning start/stop times of takes in this area, though again there is no agreed standard at the time of writing. Additionally, the video and audio auxiliary data areas carry such information as copy management data, aspect ratio, audio sampling frequency, number of audio samples per video frame etc. Although the audio signals are recorded separately from the video, the data are arranged as frames to coincide with the video in blocks of either five tracks (525/60) or six tracks (625/50).
Studios and their facilities
Published in Michael Talbot-Smith, Audio Engineer's Reference Book, 2012
playing machine to locate significant points on the tape. On commencing recording a short section of 1 kHz tone will have been placed on the cue track. Detection of this tone causes the replaying machine to stop, thus making it ready to play the programme item from the start. Further secondary (150 Hz) and tertiary (4 kHz) cue tones may be used to signify additional cue points. Generally the secondary cue is used to signify the end of the audio. Cartridges are normally sold already loaded with tape and are specified by their playing time. For this reason the maximum playing time of the cartridge will always need to be longer than the duration of the programme material. The secondary cue is used to enable the starting of a subsequent machine where there is a need for automatic sequencing. Many cartridge machine manufacturers also use the secondary cue to trigger an increase in capstan speed to two or three times reproduce speed, at the same time muting the replay amplifier to reduce noise, to reduce recue time. The tertiary cue is generally not used. In addition to the three cue tones it is also possible to record data on the cue track between the end of the primary stop cue and the beginning of the secondary cue. This allows the cartridge to be labelled with its number and title so that when replayed on air this data may be recovered and automatically logged for station records. However, this facility has not been used much other than in automation systems. With the availability of various competitively priced higher quality options such as recordable CD, floppy disk, hard disk, etc. the NAB cartridge has almost become obsolete in the broadcast environment.
The role of conscientiousness and cue utilisation in the detection of phishing emails in controlled and naturalistic settings
Published in Behaviour & Information Technology, 2023
Rohan Williams, Ben W. Morrison, Mark W. Wiggins, Piers Bayl-Smith
Cue utilisation refers to the capacity to acquire, recognise and apply cue-based associations from memory to respond to situations quickly, accurately, and efficiently (Wiggins 2015). More effective cue utilisers can attend to features of greater relevance, thereby needing to attend to fewer features overall, increasing speed and performance (Brouwers et al. 2016; Sturman et al. 2019). Higher cue utilisation has been associated with accurate decision-making in a range of domains, such as aviation (Wiggins, Crane, and Loveday 2018), lie detection (Morrison et al. 2020), driving simulation (Sturman and Wiggins 2021), and electricity power control (Wiggins et al. 2014).