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Vocals: recording and editing
Published in Rick Snoman, Dance Music Manual, 2019
The preferred choice of microphone for studio recording is the capacitor or electrostatic microphone. Sometimes called a condenser microphone, these employ a different diaphragm arrangement and are more sensitive to changes in air pressure.
Digital equipment
Published in Michael Talbot-Smith, Audio Engineer's Reference Book, 2012
Figure 4.11 The digital mixing console in a studio setting. Since there is no signal degradation in digital links, the microphone amplifiers, analogue-to-digital convertors, console and processor rack can be in their optimum positions.
Alexa, Is My Data Safe? The (Ir)relevance of Privacy in Smart Speakers Reviews
Published in International Journal of Human–Computer Interaction, 2023
Guglielmo Maccario, Maurizio Naldi
Amazon Echo is a line of smart speakers developed by Amazon, which comprises several devices connected to Amazon’s developed voice-controlled smart assistant Alexa. The first generation of Amazon Echo, launched on the market in 2014, was the first cloud-enabled wireless speaker embedded with a personal virtual assistant that could listen to its users’ voice commands and perform various tasks. As of April 2021, the Alexa-equipped smart speakers that were sold on the UK Amazon website were Echo Studio, Echo Plus (2nd gen.), Echo (4th. gen.), Echo Dot with clock (4th gen.), Echo Dot (3rd gen.), and Echo Dot (4th gen.). Our investigation focused on three products among the six sold in the UK: Amazon Echo (4th gen.), Amazon Echo Dot (4th gen.), and Amazon Studio. The choice fell on those products for two reasons: (1) the possibility to observe products with different technical features that might impact the customer’s perception of the privacy component; (2) the abundance of reviews. Some drawbacks may be associated with selecting products without considering privacy and technical details differences. Some privacy implications might arise only in products that have a particular feature. This consideration led us to select three products representing the whole brand line.
Can you feel the rhythm? Comparing vibrotactile and auditory stimuli in the rhythm video game Jump‘n'Rhythm
Published in Behaviour & Information Technology, 2023
Katya Alvarez-Molina, Anke V. Reinschluessel, Tim Kratky, Martin Scharpenberg, Rainer Malaka
The participants played the game Jump‘n'Rhythm (Alexandrovsky et al. 2016) running in Unity on a Lenovo Thinkpad E540. A 17-inch Hanns-G external monitor with a resolution of 1440×900 px displayed the game which had a resolution of 1368×770 px (Figure 3). The auditory stimuli were transmitted to the participant in the auditory condition by AKG k271 Studio headphones (Figure 3(a)). For the interaction of the players with the game, they should press a computer space bar; thus, participants used an external mechanical computer keyboard.