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Animation and Computer Graphics
Published in Sreeparna Banerjee, Elements of Multimedia, 2019
Some popular animation tools include: 3D Max: Developed by Autodesk, 3D Max is a powerful 3D rendering, modeling, and animation tool for game developers, visual effects artists, and graphic designers. It has provisions for working with vector graphics.Flash: Adobe Flash Professional CS5 authoring tools create Flash projects like simple animations and video content. Flash applications are called small web format (SWF) applications and operate on the concepts of stages and layering. These applications are suitable for delivery over the Web because SWF files take very little time to download. Flash projects make extensive use of vector graphics. Graphic elements can be converted to symbols.Blender: Blender is an open-source 3D modeling and animation tool. Although it is packed with various functionalities, it is difficult to use. Blender also incorporates 2D and 3D vector graphics.AutoDesk Maya: Maya by AutoDesk Inc. is a powerful 3D modeling, visual effects, animation, and graphics tool. It can provide vector graphics as well as photorealistic images.
Mechanisms for Three-Dimensional Visualization
Published in Gabriel A. Wainer, Discrete-Event Modeling and Simulation, 2017
Autodesk Maya [3] is one of the leading commercial software packages for three-dimensional modeling, animation, and visual effects. The Maya software interface is fully customizable and allows users to extend their functionality from within Maya by providing access to the Maya embedded language (MEL). With MEL, users can tailor the GUI to fulfill their specific needs and to develop in-house tools. We have used MEL to create CD++/Maya, a three-dimensional visualization engine [12] that enables interoperability between DEVS-based M&S tools and advanced generic visualization environments. Users can create static scenes (providing the necessary background for three-dimensional animation of the simulation results) and use DEVS and Cell-DEVS to generate a log stream to record the events during a simulation. The CD++/Maya engine then loads and initializes the predefined scene file based on the model definition and overlays three-dimensional animation on top of the static scene according to the log data. Figure 16.7 shows the major modules defined in the visualization engine [12].
Wearable accessory designers’ perceptions using 3D printing technology
Published in International Journal of Fashion Design, Technology and Education, 2022
Conversely, the question of which CAD programme was considered most inefficient and why (Q3b) was asked whereby the majority of designers stated Blender, followed closely by AutoDesk Maya, Rhino3D, and ZBrush due to inefficiency. This theme of inefficiency emerged from designer statements such as ‘hardest to learn’ [P4] and ‘it’s difficult’. [P9, P14] Blender and AutoDesk Maya Software were stated to be inefficient due to having too many capabilities, while ZBrush had a steep learning curve. Although Rhino 3D was mentioned earlier as most efficient, accessory designers also mentioned it as an inefficient CAD programme due to having difficulty modifying computer files. The following are quotes from designers about inefficient CAD programmes: Blender users stated ‘it’s stuffed with capabilities … it almost does too many things’ [P4], ‘because it is a completely different style. It’s kind of like going from a Windows to a Mac’ [P6], and ‘it’s not easy to use. It has a steep learning curve’. [P7]AutoDesk Maya users shared that ‘it’s a very full-featured programme. It’s capable of doing a lot of things, but the user interface is really bad’ [P3] and ‘Maya sucks at making holes’. [P9]Rhino 3D users stated ‘it’s difficult for you to modify things that you made at the beginning of the process, like it doesn’t save sort of the history of what you’ve done’ [P9], and it’s the ‘least accurate or the least user-friendly’ [P15].ZBrush users stated ‘I would say the hardest to learn would be ZBrush, because it has the steepest learning curve’ [P4] and ‘the worst software I’ve worked with is ZBrush … because it’s like you’re free in it. You can do anything, and if the shape is not well done, the software will not tell you … you can’t print it’. [P8]