Each year the Game Developers Conference (GDC) brings the game development community together to champion game developers and the advancement of the discipline as a whole. The conference aims to bring developers together to exchange ideas, discuss and solve problems, and offers education and networking opportunities.
This year’s conference offers five days of learning, exploring Programming, Business & Marketing and Production & Team Management. The Conference also strives to give attendees the opportunity to gain insight into the future of games and to discover new techniques and approaches.
Taylor & Francis publishes a vast portfolio of books and journal articles on Game Design and Animation, including the best-selling Game Engine Architecture, now in its third edition, and the newly-published An Essential Introduction to Maya Character Rigging, and journals such as Human Computer Interaction and Information, Communication and Society.