Bringing together theories and practices from various disciplines, our Computer & Information Sciences portfolio offers the evidence-based research to aid researchers and practitioners in the understanding, dissemination, movement and protection of information.
The Journal of Applied Non-Classical Logics (JANCL) is a world-leading journal at the intersection of computer science, philosophical logic, and mathematical logic. There is a focus on applications in all topics that deviate from classical or standard logics, although theoretical papers of a high quality will also be considered.
The journal is a widely recognized forum for the presentation of research that advances the practice and understanding of organizational information systems. It serves those investigating new modes of information delivery and the changing landscape of information policy making, as well as practitioners and executives managing the information resource.
The book comprehensively covers a wide range of evolutionary computer vision methods and applications, feature selection and extraction for training and classification, and metaheuristic algorithms in image processing. It further discusses optimized image segmentation, its analysis, pattern recognition, and object detection.
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development.
Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App.
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.