Explore chapters and articles related to this topic
HyPLAN : A Context-Sensitive Hypermedia Help System
Published in Reinhard Oppermann, Adaptive User Support, 2017
Thorsten Fox, Gernoth Grunst, Klaus-Jürgen Quast
Regarding our target machine, the Apple Macintosh, we found that Hyper Card was an appropriate high-level tool that meets the adopted criteria. Using HyperCard, moreover, guarantees to a certain extent that basic state-of-the-art interface features are provided. HyperCard is a kind of object-oriented development and run-time system that handles documents called stacks. These stacks consist of cards on which information (graphics, text, sounds) and interface elements (buttons) are placed. The functioning of the interface elements (such as playing a sound or changing the presentation of a card) can be specified in associated scripts using its programming language, HyperTalk™ (see Winkler & Kamins 1990). For example, with a script “jumping” from card to card containing graphics, cartoon-like animations could be created. Connections between cards, also called links can be designed with different techniques, such as buttons and touch- or click-sensitive lists. The presentations of cards, demonstrations, or meta-information (help mode) differ in terms of their possible interactions with the user. Every type of presented information requires specific control facilities. Scripts written in HyperTalk support a wide spectrum of presentation and interaction concepts. Furthermore, they are easy to read and therefore easy to change, rendering possible short design-evaluation-redesign cycles.
Making Sounds with Computer Software
Published in Russ Martin, Sound Synthesis and Sampling, 2012
The plug-in is a simple idea to solve an immediate problem, but it has far-reaching consequences. Although the general concept had been in use for some years previously, HyperCard, the application toolkit for the Apple Macintosh, was one of the first pieces of PC software to implement plug-ins in a way that would be familiar to users today. HyperCard, released in 1987, allowed users to design applications by working with a card metaphor, rather like a programmable card index. Bill Atkinson, the designer, realized that they would not be able to know in advance all of the functionality that people might require, and therefore an interface was specified so that people could add their own software to augment the functions that came with HyperCard. One of the functions that was missing in HyperCard was support for MIDI, and this was subsequently added by other programmers using the interface.
Power Tools
Published in Cliff Wootton, Developing Quality Metadata, 2009
In the same way that Windows Visual Basic is still a useful tool after many years, HyperCard and its derivatives are useful too. Even though it has not been supported for a long time, HyperCard still runs on current PowerPC-based systems in the Mac OS Classic environment. In fact, it runs faster than it ever did before.
A ‘speculative pasts’ pedagogy: where speculative design meets historical thinking
Published in Digital Creativity, 2019
MELA Hypercard Stack was our only born-digital artefact, created using a Hypercard emulator. Hypercard was a late 1980s ‘hypermedia’ software application developed for Apple Macintosh and IIGS computers, which allowed users to create interactive programmes in the form of a ‘stack’ of virtual cards that could be viewed one after the other (similar to a Powerpoint presentation today), or hyperlinked in complex ways to create games, educational applications, artistic demos, and the like.